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{{short description|1999 action-adventure video game}}
{{short description|1999 action-adventure video game}}
{{For|other Superman video games|List of Superman video games}}
{{For|other Superman video games|List of video games featuring Superman}}
{{Use mdy dates|date=November 2015}}
{{Use mdy dates|date=November 2015}}
{{Infobox video game
{{Infobox video game
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| programmer = Benoit Blanchard<ref name="Credits"/><br />Jacques Chevalier<ref name="Credits"/><br />Laurent Duplessis<ref name="Credits"/><br />Francois Maingaud<ref name="Credits"/><br />J.M. Masson<ref name="Credits"/>
| programmer = Benoit Blanchard<ref name="Credits"/><br />Jacques Chevalier<ref name="Credits"/><br />Laurent Duplessis<ref name="Credits"/><br />Francois Maingaud<ref name="Credits"/><br />J.M. Masson<ref name="Credits"/>
| composer = WAAM<ref name="Credits"/>
| composer = WAAM<ref name="Credits"/>
| released = {{vgrelease|NA|May 28, 1999<ref>{{Cite web |author=I. G. N. Staff |date=1999-06-02 |title=Superman, Fighting Force Ship |url=https://www.ign.com/articles/1999/06/02/superman-fighting-force-ship |access-date=2023-04-08 |website=IGN |language=en}}</ref><ref>{{Cite web |date=2014-11-13 |title=Superman - Review - allgame |url=https://web.archive.org/web/20141113191214/http://www.allgame.com/game.php?id=14436&tab=review |access-date=2023-04-08 |website=web.archive.org}}</ref>|EU|July 23, 1999}}
| released = {{vgrelease|NA|May 29, 1999<ref>{{Cite web |author=I. G. N. Staff |date=1999-06-02 |title=Superman, Fighting Force Ship |url=https://www.ign.com/articles/1999/06/02/superman-fighting-force-ship |access-date=2023-04-08 |website=IGN |language=en |archive-date=April 8, 2023 |archive-url=https://web.archive.org/web/20230408155833/https://www.ign.com/articles/1999/06/02/superman-fighting-force-ship |url-status=live }}</ref><ref>{{Cite web |date= |title=''Superman'' |url=http://ign64.ign.com/games/1957.html |archive-url=https://web.archive.org/web/20000817121347/http://ign64.ign.com/games/1957.html |archive-date=August 17, 2000 |access-date=February 7, 2024 |website=[[IGN]]}}</ref>|EU|July 23, 1999}}
| genre = [[Action-adventure game|Action-adventure]]
| genre = [[Action-adventure game|Action-adventure]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| platforms = [[Nintendo 64]]
| platforms = [[Nintendo 64]]
| caption = North American box art
| caption = North American box art
| series = [[List of video games featuring Superman|''Superman'' video games]]
}}
}}
'''''Superman: The New Superman Adventures''''',{{efn|A typo on the box art says "{{Typo|Aventures}}" rather than "Adventures",<ref>{{cite news|last=Womack|first=Lacey|title=10 Of The Worst Video Game Box Art Mistakes|url=https://gamerant.com/worst-video-game-box-art-mistakes/|access-date=August 29, 2021|work=Game Rant|date=February 17, 2020}}</ref> although "aventures" is the word for "adventures" in Titus Interactive's native French.}} commonly referred to as '''''Superman 64''''', is an [[Action-adventure game|action-adventure]] [[video game]] developed and published by [[Titus Interactive]] for the [[Nintendo 64]] and based on the [[Television program|television series]] ''[[Superman: The Animated Series]]''. Released in North America on June 1, 1999, and in Europe on July 23, 1999, it is the first 3D [[Superman]] [[List of Superman video games|game]].
'''''Superman: The New Superman Adventures''''',{{efn|A typo on the box art states "{{Typo|Aventures}}" instead of "Adventures",<ref>{{cite news|last=Womack|first=Lacey|title=10 Of The Worst Video Game Box Art Mistakes|url=https://gamerant.com/worst-video-game-box-art-mistakes/|access-date=August 29, 2021|work=Game Rant|date=February 17, 2020|archive-date=August 29, 2021|archive-url=https://web.archive.org/web/20210829211243/https://gamerant.com/worst-video-game-box-art-mistakes/|url-status=live}}</ref> although "aventures" is the French word for "adventures" in Titus Interactive's native language.}} commonly referred to as '''''Superman 64''''', is an [[Action-adventure game|action-adventure]] [[video game]] developed and published by [[Titus Interactive]] for the [[Nintendo 64]], based on the [[Television program|television series]] ''[[Superman: The Animated Series]]''. Released in North America on May 29, 1999, and in Europe on July 23, it is the first 3D [[Superman]] [[List of Superman video games|game]].


In the game, [[Lex Luthor]] has trapped [[Jimmy Olsen]], [[Lois Lane]], and [[Professor Hamilton]] in a virtual reality version of Metropolis that he created with the help of [[Brainiac (character)|Brainiac]], leaving it up to Superman to save them and break apart the virtual world. The game shifts between outdoor levels where the player flies through rings while saving civilians, and indoor levels where the player looks for access cards, activates computers, and fights villains such as Brainiac, [[Mala (Kryptonian)|Mala]], [[Metallo]], [[Darkseid]], and [[Parasite (comics)|Parasite]].
In the game, [[Lex Luthor]] has trapped [[Jimmy Olsen]], [[Lois Lane]], and [[Professor Hamilton]] in a virtual reality version of Metropolis that he created with the help of [[Brainiac (character)|Brainiac]], leaving it up to Superman to save them and dismantle the virtual world. The game shifts between outdoor levels, where the player flies through rings while rescuing civilians, and indoor levels, where the player searches for access cards, activates computers, and battles villains such as Brainiac, [[Mala (Kryptonian)|Mala]], [[Metallo]], [[Darkseid]], and [[Parasite (comics)|Parasite]].


The development of ''Superman'' began in 1997 and was largely hampered by constraints between Titus and the game's licensors, [[Warner Bros.]] and [[DC Comics]], leaving little room for polishing the gameplay. [[BlueSky Software]] attempted to redo the game for the [[PlayStation (console)|PlayStation]], but this version was ultimately canceled, as Titus's license with Warner Bros had expired by the time it was completed. With three [[Electronic Entertainment Expo|E3]] presentations and positive press coverage before its release, ''Superman 64'' was released to strong sales and positive consumer reception; however, critical reviews were extremely negative, panning its unresponsive controls, technical flaws, repetitive gameplay, overuse of [[distance fog]], and poor graphics, as well as calling it one of the [[List of video games notable for negative reception|worst video games ever made]].
The development of ''Superman'' began in 1997 and was largely hindered by constraints between Titus and the game's licensors, [[Warner Bros.]] and [[DC Comics]], leaving little room to refine the gameplay. [[BlueSky Software]] attempted to redo the game for the [[PlayStation (console)|PlayStation]], but this version was ultimately canceled, as Titus's license with Warner Bros. had expired by the time it was completed. With three [[Electronic Entertainment Expo|E3]] presentations and positive press coverage prior to its release, ''Superman 64'' achieved strong sales and favorable consumer reception; however, critical reviews were extremely negative, criticizing its unresponsive controls, technical flaws, repetitive gameplay, overuse of [[distance fog]], and poor graphics. It is widely regarded as one of the [[List of video games notable for negative reception|worst video games ever made]].


== Gameplay ==
== Gameplay ==
[[File:Superman 64 Lvl 1.jpg|thumb|upright=1.2|Superman carrying a police car in the First Ride level]]
[[File:Superman 64 Lvl 1.jpg|thumb|upright=1.2|Superman carrying a police car in the First Ride level]]
''Superman'' is a three-dimensional action-adventure platform game, where the player acts as the titular hero saving the citizens of [[Metropolis (comics)|Metropolis]], such as [[Lois Lane]], [[Jimmy Olsen]] and [[Professor Hamilton|Professor Emil Hamilton]], from a virtual reality of it created by [[Lex Luthor]].{{Sfn|Instruction manual|1999|p=2}} Virtual Metropolis is filled with what the developers call "[[Kryptonite]] fog" in an apparent effort by Lex Luthor to diminish [[Superman]]'s abilities (which is actually distance fog and is used as a technique to mask the game's poor draw distance).<ref name="ign"/>
''Superman'' is a three-dimensional action-adventure platform game in which the player takes on the role of the titular hero, saving the citizens of [[Metropolis (comics)|Metropolis]], including [[Lois Lane]], [[Jimmy Olsen]], and [[Professor Hamilton|Professor Emil Hamilton]], from a virtual reality version of the city created by [[Lex Luthor]].{{Sfn|Instruction manual|1999|p=2}} This virtual Metropolis is filled with what the developers refer to as "[[Kryptonite]] fog," an apparent attempt by Lex Luthor to diminish [[Superman]]'s abilities. However, this is actually distance fog, a technique used to mask the game's poor draw distance.<ref name="ign"/>


In the main single-player mode, the player assumes the role of Superman, who is challenged by Luthor to complete various tasks and puzzles. Superman can walk, fly, punch enemies, and use super-strength to lift and carry large objects.{{Sfn|Instruction manual|1999|p=5}} Superman's other superpowers, including Heat Vision, Freeze Breath, X-Ray Vision, Super Speed, and Reprogrammation (where Superman reprograms an enemy to help fight off other enemies), are only accessible through the collection of power-ups in certain levels and have limited reserves.{{Sfn|Instruction manual|1999|p=6}} If Superman is attacked by enemies, hazards, or is in close proximity to Kryptonite, his health will decrease. The player will enter game over (indicated with "LEX WINS") and will be required to restart the current mission if Superman loses all his health. The player will also enter game over if a civilian [[non-player character|character]] is attacked or [[time limit]]s imposed on various missions expire before they are completed.
In the main single-player mode, the player assumes the role of Superman, who is challenged by Luthor to complete various tasks and puzzles. Superman can walk, fly, punch enemies, and use his super-strength to lift and carry large objects.{{Sfn|Instruction manual|1999|p=5}} Other superpowers, including Heat Vision, Freeze Breath, X-Ray Vision, Super Speed, and Reprogramming (where Superman reprograms an enemy to help fight off other enemies), are accessible only through the collection of power-ups found in certain levels and have limited reserves.{{Sfn|Instruction manual|1999|p=6}} If Superman is attacked by enemies, hazards, or comes too close to Kryptonite, his health will decrease. The game ends (indicated with "LEX WINS") if Superman loses all his health, requiring the player to restart the current mission. The player also faces game over if a civilian [[non-player character|character]] is attacked or if the time limits imposed on various missions expire before completion.


''Superman'' consists of fourteen levels, alternating between outdoor and indoor levels.<ref name = "Consoleplus">{{cite magazine|title=Superman|magazine=Console+|language=fr|date=July 1999|page=140|issue=90}}</ref> The indoor levels involve combat, exploring environments to find access codes to locked areas, activating computers, solving puzzles to finish objectives, and fights with villains such as [[Mala (Kryptonian)|Mala]], [[Metallo]], [[Darkseid]], and [[Brainiac (character)|Brainiac]], who is responsible for programming the computers that trap them in Luthor's virtual reality.<ref>{{cite video game | title = Superman: The New Adventures | developer = Titus | publisher = Titus | date = May 1999 | quote = '''Letter''': From Brainiac to Lex Luther: The computers in my spacecraft have been programmed to keep all of us in this virtual world.}}</ref><ref name = "EGMrev"/>{{Sfn|''Nintendo Power'' guide|1999|p=26–30}} Outdoor stages consist of traversing to the next indoor mission while flying through rings and saving civilians from enemies and hazards.<ref name = "EGMrev"/> Several missions must be completed under time limits.<ref name = "Consoleplus"/> ''Superman: The New Superman {{Not a typo|Aventures}}'' has three difficulty modes: Easy, Normal, and Superman. In Easy mode, the player does not have to fly through rings in the ride stages.<ref name="allgame"/> The penultimate ride stage and the penultimate regular stage are only playable on Normal and Superman modes, and the concluding ride stage and regular stage only on Superman mode.{{Sfn|''Nintendo Power'' guide|1999|p=30}} Despite this, it is possible to complete the game without encountering a single ring if the player starts on Easy, as the player is given an option to switch from Easy to Normal mode that skips the penultimate ride stage, as well as the option to switch from Normal mode to Superman mode that skips the final ride stage. The time available to complete missions also decreases the higher the difficulty.{{Sfn|Instruction manual|1999|p=4}}
''Superman'' consists of fourteen levels, alternating between outdoor and indoor environments.<ref name = "Consoleplus">{{cite magazine|title=Superman|magazine=Console+|language=fr|date=July 1999|page=140|issue=90}}</ref> The indoor levels involve combat, exploring environments to find access codes to locked areas, activating computers, solving puzzles to achieve objectives, and battling villains such as [[Mala (Kryptonian)|Mala]], [[Metallo]], [[Darkseid]], and [[Brainiac (character)|Brainiac]], who is responsible for programming the computers that trap them in Luthor's virtual reality.<ref>{{cite video game | title = Superman: The New Adventures | developer = Titus | publisher = Titus | date = May 1999 | quote = '''Letter''': From Brainiac to Lex Luthor: The computers in my spacecraft have been programmed to keep all of us in this virtual world.}}</ref><ref name = "EGMrev"/>{{Sfn|''Nintendo Power'' guide|1999|p=26–30}} The outdoor stages consist of traveling to the next indoor mission while flying through rings and rescuing civilians from enemies and hazards.<ref name = "EGMrev"/> Several missions must be completed within time limits.<ref name = "Consoleplus"/> ''Superman: The New Superman {{Not a typo|Aventures}}'' features three difficulty modes: Easy, Normal, and Superman. In Easy mode, the player does not need to fly through rings during the ride stages.<ref name="allgame"/> The penultimate ride stage and the penultimate regular stage are playable only in Normal and Superman modes, while the final ride stage and regular stage are accessible only in Superman mode.{{Sfn|''Nintendo Power'' guide|1999|p=30}} Despite this, it is possible to complete the game without encountering a single ring if the player starts in Easy mode, as there is an option to switch from Easy to Normal mode that skips the penultimate ride stage, and an option to switch from Normal mode to Superman mode that skips the final ride stage. The time available to complete missions also decreases as the difficulty increases.{{Sfn|Instruction manual|1999|p=4}}


The game includes two multiplayer modes (a racing mode and a battle mode) that can be played with up to four people. In the battle mode, players must defeat their opponents by throwing various weapons and items at them. In the racing mode, players control a spaceship and rings shoot from the backside of one opponent.{{Sfn|Instruction manual|1999|p=10}}
The game features two multiplayer modes—a racing mode and a battle mode—allowing play with up to four people. In battle mode, players must defeat their opponents by throwing various weapons and items at them. In racing mode, players control a spaceship while rings are shot from the backside of one opponent.{{Sfn|Instruction manual|1999|p=10}}


==Development==
==Development==
Eric Caen, one of the founders of French developer [[Titus Interactive]], garnered the rights from WB Licensing to produce a ''Superman'' game during the development of [[Superman: The Animated Series|''The Animated Series'']]. Hearing about the upcoming show in the Los Angeles offices of Titus, Caen went after the license as no other company would. He recalled in a 2015 interview that Warner Bros. "asked me three times if I was sure of what I was doing".<ref name = "Playboy">{{cite web|last=Wong|first=Wing-Man|date=29 October 2015|archive-url=https://web.archive.org/web/20170930200141/http://www.playboy.com/articles/what-went-wrong-with-superman-64-one-of-the-most-hated-games-ever-made|archive-date=30 September 2017|url=http://www.playboy.com/articles/what-went-wrong-with-superman-64-one-of-the-most-hated-games-ever-made|title=What Went Wrong with 'Superman 64,' One of the Most Hated Games Ever Made|work=[[Playboy (magazine)|Playboy]]|access-date=3 October 2020}}</ref> In early 1997 Titus signed a licensing deal with [[Warner Bros.]] to make games based on ''Superman: The Animated Series'' for the Nintendo 64, [[PlayStation (console)|PlayStation]], and [[Game Boy]].<ref>{{cite magazine|title=Inside Scoop|magazine=[[GamePro]] |issue=103|publisher=[[International Data Group|IDG]] |date=April 1997|page=20}}</ref> The staff for the development of each port consisted of two programmers and six to nine artists.<ref name = "Playboy"/> The Game Boy game was completed and released by the end of the year.
Eric Caen, one of the founders of the French developer [[Titus Interactive]], secured the rights from WB Licensing to produce a ''Superman'' game during the development of [[Superman: The Animated Series|''The Animated Series'']]. After learning about the upcoming show in the Los Angeles offices of Titus, Caen pursued the license since no other company had shown interest. He recalled in a 2015 interview that Warner Bros. "asked me three times if I was sure of what I was doing."<ref name = "Playboy">{{cite web|last=Wong|first=Wing-Man|date=29 October 2015|archive-url=https://web.archive.org/web/20170930200141/http://www.playboy.com/articles/what-went-wrong-with-superman-64-one-of-the-most-hated-games-ever-made|archive-date=30 September 2017|url=http://www.playboy.com/articles/what-went-wrong-with-superman-64-one-of-the-most-hated-games-ever-made|title=What Went Wrong with 'Superman 64', One of the Most Hated Games Ever Made|work=[[Playboy (magazine)|Playboy]]|access-date=3 October 2020}}</ref> In early 1997, Titus signed a licensing deal with [[Warner Bros.]] to develop games based on ''Superman: The Animated Series'' for the Nintendo 64, [[PlayStation (console)|PlayStation]], and [[Game Boy]].<ref>{{cite magazine|title=Inside Scoop|magazine=[[GamePro]] |issue=103|publisher=[[International Data Group|IDG]] |date=April 1997|page=20}}</ref> The development team for each port consisted of two programmers and six to nine artists.<ref name = "Playboy"/> The Game Boy game was completed and released by the end of that year.


The Nintendo 64 game's development lasted two years.<ref name = "Playboy"/> Caen's initial plan was for a style of gameplay only ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' (1996) had tried before, a 3D [[open world]] [[action-adventure video game]] involving [[real-time strategy]]<ref name = "Playboy"/> where players really behave as a superhero.<ref>{{cite interview |url=http://www.ign.com/articles/1998/05/07/eric-caen-of-titus-software |archive-url=https://web.archive.org/web/20150924042135/http://www.ign.com/articles/1998/05/07/eric-caen-of-titus-software |title=Eric Caen of Titus Software |first=Eric |last=Caen |interviewer=[[Matt Casamassina]] |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 6, 1998 |access-date=October 27, 2015 |archive-date=September 24, 2015 |url-status=live |df=mdy-all }}</ref> As he explained, "it would stretch the Nintendo 64 to its limits, feature Superman's ability to fly and fight, and include his every superpower."<ref name = "Playboy"/> However, it would be too much for the Nintendo 64's limitations. As a result, less than ten percent of the original design was implemented in the final product.<ref name = "Eric Caen Interview">{{cite interview |url=http://www.protonjon.com/blog/?p=48 |archive-url=https://web.archive.org/web/20150603204222/http://www.protonjon.com/blog/?p=48 |title=An Interview With Eric Caen |first=Eric |last=Caen |interviewer=Proton Jon |publisher=Proton Jon's Blog |date=7 January 2011 |access-date=27 October 2015 |archive-date=3 June 2015 |url-status=live }}</ref>
The Nintendo 64 game's development lasted two years.<ref name = "Playboy"/> Caen's initial plan envisioned a style of gameplay that only ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' (1996) had attempted before, featuring a 3D [[open world]] [[action-adventure video game]] that incorporated [[real-time strategy]] elements,<ref name = "Playboy"/> allowing players to genuinely behave as a superhero.<ref>{{cite interview |url=http://www.ign.com/articles/1998/05/07/eric-caen-of-titus-software |archive-url=https://web.archive.org/web/20150924042135/http://www.ign.com/articles/1998/05/07/eric-caen-of-titus-software |title=Eric Caen of Titus Software |first=Eric |last=Caen |interviewer=[[Matt Casamassina]] |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 6, 1998 |access-date=October 27, 2015 |archive-date=September 24, 2015 |url-status=live |df=mdy-all}}</ref> As he explained, "it would stretch the Nintendo 64 to its limits, feature Superman's ability to fly and fight, and include all of his superpowers."<ref name = "Playboy"/> However, this concept proved too ambitious for the Nintendo 64's limitations. Consequently, less than ten percent of the original design made it into the final product.<ref name = "Eric Caen Interview">{{cite interview |url=http://www.protonjon.com/blog/?p=48 |archive-url=https://web.archive.org/web/20150603204222/http://www.protonjon.com/blog/?p=48 |title=An Interview With Eric Caen |first=Eric |last=Caen |interviewer=Proton Jon |publisher=Proton Jon's Blog |date=7 January 2011 |access-date=27 October 2015 |archive-date=3 June 2015 |url-status=live}}</ref>


Only a few days after the deal was made, the Warner Bros. licensing team changed. Based on Caen's testimony, the new group instantly hated Titus and the project and tried to stop its development. The first demand was to make ''Superman'' "a ''[[Sim City]]''-like game, where Superman would be like the mayor of Metropolis", instead of an action game. Warner Bros. only got more coercive after Titus rejected the idea, going against any decision of the French developer. Often, their reasoning for rejection was that Superman would never do the things Titus proposed. Elements that survived, such as Superman swimming underwater, were kept in after Titus staff members showed documentation of the original ''Superman'' comics.<ref name = "Playboy"/>
Only a few days after the deal was finalized, the Warner Bros. licensing team underwent a change. According to Caen's testimony, the new group immediately disliked Titus and the project, attempting to halt its development. Their first demand was to transform ''Superman'' into a ''[[Sim City]]''-style game, where Superman would act as the mayor of Metropolis rather than being featured in an action game. Warner Bros. became increasingly coercive after Titus rejected this idea, disregarding any decisions made by the French developer. Often, their rationale for rejection was that Superman would never engage in the activities Titus proposed. Elements that survived, such as Superman swimming underwater, were retained only after Titus staff members presented documentation from the original ''Superman'' comics.<ref name = "Playboy"/>


Some changes were mandated for reasons of putting the fictional DC Comics hero in a positive light. In addition to the limiting of Superman's powers and removal of breakable architecture, the game was set in a virtual world in order for the titular hero to not harm "real" people. Although the ring stages were originally supposed to be tutorial stages, they became a part of regular gameplay due to the other changes.<ref name = "Playboy"/><ref name = "Eric Caen Interview"/> These conflicts resulted in a delayed production process where "it took [Titus] months to get every single character approved" and an inability to fix bugs and issues associated with the collision detection and controls that the final product would be criticized for.<ref name = "Playboy"/> Near the end of its development, technical support was provided for Titus by Nintendo of America.<ref>{{cite magazine|title=Titus' Superman Stuck in Phone Booth|issue=70|magazine=Game Informer|page=29|date=February 1999}}</ref>
Several changes were mandated to ensure the fictional DC Comics hero was portrayed positively. In addition to limiting Superman's powers and removing destructible architecture, the game was set in a virtual world to prevent the titular hero from harming "real" people. Although the ring stages were initially intended as tutorial sections, they became a regular part of gameplay due to other changes.<ref name = "Playboy"/><ref name = "Eric Caen Interview"/> These conflicts led to a prolonged production process, where "it took [Titus] months to get every single character approved," resulting in an inability to address bugs and issues related to collision detection and controls, which would later be criticized in the final product.<ref name = "Playboy"/> Near the end of development, technical support was provided to Titus by Nintendo of America.<ref>{{cite magazine|title=Titus' Superman Stuck in Phone Booth|issue=70|magazine=Game Informer|page=29|date=February 1999}}</ref>


===Pre-release publicity===
===Pre-release publicity===
''Superman'' was shown at three [[Electronic Entertainment Expo|E3]] events in 1997, 1998, and 1999.<ref>{{cite web |url=http://www.ign.com/articles/1998/03/28/superman-is-clark-kent |archive-url=https://web.archive.org/web/20150924033924/http://www.ign.com/articles/1998/03/28/superman-is-clark-kent |title=Superman is Clark Kent! |author=IGN Staff |work=[[IGN]] |publisher=[[Ziff Davis]] |date=March 27, 1998 |access-date=October 27, 2015 |archive-date=September 24, 2015 |url-status=live |df=mdy-all }}</ref><ref>{{cite magazine|title=Superman|magazine=GameFan|volume=7|number=7|page=50|date=July 1999}}</ref> The game was unofficially named ''Superman 64'' by some publications since the 1997 E3 event, as indicated by its coverage from ''[[Game Informer]]''.<ref>{{cite magazine|title=Superman 64 – N64|magazine=[[Game Informer]]|issue=52|page=18|date=August 1997}}</ref> The 1997 presentation of the game did not reveal anything about taking place in a virtual world, but stated its premise would be Superman trying to save Lois and Metropolis from Lex Luthor's very dangerous creation, the Lexoskel-5000.<ref>{{cite magazine|title=Superman|magazine=[[Official Nintendo Magazine|Nintendo Magazine]]|date=August 1997|issue=59|page=22}}</ref> Additionally, it showcased models of empty rooms, a concept model of Lex Luthor,<ref name = "IGN97"/> and emphasized Superman's X-ray vision power that made strong use of the console's graphical capabilities.<ref name = "64Mag">{{cite magazine|title=E3 Report: Titus|magazine=[[Paragon Publishing|64 Magazine]]|issue=4|date=August 1997|page=19}}</ref> An ''IGN'' journalist covering the event saw little promise in the game: "For a true fan, the game probably looked great, because it was at least something to show, but to the casual observer or the jaded critic, the game just looked poor."<ref name = "IGN97">{{cite web|url=https://www.ign.com/articles/1997/06/22/e3-superman-fails-to-fly|title=E3: Superman Fails to Fly|work=IGN|date=21 June 1997|access-date=3 October 2020}}</ref> ''[[Animation World Network]]'', however, was more optimistic, claiming that the game appeared to have "stunning 3D environments, various fight levels and rescue operations."<ref>{{cite web|last=Szadkowski|first=Joseph|date=August 1997|url=https://www.awn.com/mag/issue2.5/2.5pages/2.5szadkowskie3.html|title=The Ever-Expanding E3 (Does that make it E5?)|work=[[Animation World Network]]|access-date=8 October 2020}}</ref> At the time of the 1997 E3 showing, the release date was set for late 1997,<ref name = "64Mag"/> but was delayed.
''Superman'' was showcased at three [[Electronic Entertainment Expo|E3]] events in 1997, 1998, and 1999.<ref>{{cite web |url=http://www.ign.com/articles/1998/03/28/superman-is-clark-kent |archive-url=https://web.archive.org/web/20150924033924/http://www.ign.com/articles/1998/03/28/superman-is-clark-kent |title=Superman is Clark Kent! |author=IGN Staff |work=[[IGN]] |publisher=[[Ziff Davis]] |date=March 27, 1998 |access-date=October 27, 2015 |archive-date=September 24, 2015 |url-status=live |df=mdy-all}}</ref><ref>{{cite magazine|title=Superman|magazine=GameFan|volume=7|number=7|page=50|date=July 1999}}</ref> Some publications unofficially referred to the game as ''Superman 64'' since the 1997 E3 event, as evidenced by its coverage in ''[[Game Informer]]''.<ref>{{cite magazine|title=Superman 64 – N64|magazine=[[Game Informer]]|issue=52|page=18|date=August 1997}}</ref> The 1997 presentation did not disclose that the game took place in a virtual world but did reveal its premise: Superman attempting to save Lois and Metropolis from Lex Luthor's dangerous creation, the Lexoskel-5000.<ref>{{cite magazine|title=Superman|magazine=[[Official Nintendo Magazine|Nintendo Magazine]]|date=August 1997|issue=59|page=22}}</ref> Additionally, it showcased models of empty rooms, a concept model of Lex Luthor,<ref name = "IGN97"/> and highlighted Superman's X-ray vision power, which utilized the console's graphical capabilities effectively.<ref name = "64Mag">{{cite magazine|title=E3 Report: Titus|magazine=[[Paragon Publishing|64 Magazine]]|issue=4|date=August 1997|page=19}}</ref> An ''IGN'' journalist covering the event found little promise in the game, stating, "For a true fan, the game probably looked great because it was at least something to show, but to the casual observer or the jaded critic, the game just looked poor."<ref name = "IGN97">{{cite web|url=https://www.ign.com/articles/1997/06/22/e3-superman-fails-to-fly|title=E3: Superman Fails to Fly|work=IGN|date=21 June 1997|access-date=3 October 2020|archive-date=December 3, 2022|archive-url=https://web.archive.org/web/20221203134743/https://www.ign.com/articles/1997/06/22/e3-superman-fails-to-fly|url-status=live}}</ref> However, ''[[Animation World Network]]'' was more optimistic, asserting that the game appeared to feature "stunning 3D environments, various fight levels, and rescue operations."<ref>{{cite web|last=Szadkowski|first=Joseph|date=August 1997|url=https://www.awn.com/mag/issue2.5/2.5pages/2.5szadkowskie3.html|title=The Ever-Expanding E3 (Does that make it E5?)|work=[[Animation World Network]]|access-date=8 October 2020|archive-date=October 6, 2024|archive-url=https://web.archive.org/web/20241006191434/https://www.awn.com/mag/issue2.5/2.5pages/2.5szadkowskie3.html|url-status=live}}</ref> At the time of the 1997 E3 showing, the release date was scheduled for late 1997,<ref name = "64Mag"/> but it was ultimately delayed.


Titus announced ''Superman'' to be around 85–95% complete in March 1998.<ref>{{cite web|url=https://www.ign.com/articles/1998/03/20/superman-still-flying-despite-delay|title=Superman Still Flying Despite Delay|work=IGN|date=19 March 1998|access-date=3 October 2020}}</ref> The game was delayed again after the 1998 E3 showing in response to gameplay criticisms, and released 3D character models and map sheets of the levels on 24 August 1998.<ref>{{cite web|url=https://www.ign.com/articles/1998/08/25/titus-update|title=Titus Update|work=IGN|date=24 August 1998|access-date=3 October 2020}}</ref> ''[[GamePro]]'', labeling the game an "E3 showstopper," noted its "good-looking graphics."<ref>{{cite magazine|title=Licenses to Thrill|magazine=GamePro|issue=109|date=August 1998|page=49}}</ref>
Titus announced that ''Superman'' was approximately 85–95% complete in March 1998.<ref>{{cite web|url=https://www.ign.com/articles/1998/03/20/superman-still-flying-despite-delay|title=Superman Still Flying Despite Delay|work=IGN|date=19 March 1998|access-date=3 October 2020|archive-date=August 7, 2022|archive-url=https://web.archive.org/web/20220807093045/https://www.ign.com/articles/1998/03/20/superman-still-flying-despite-delay|url-status=live}}</ref> However, the game faced further delays following the 1998 E3 showing due to gameplay criticisms. On August 24, Titus released 3D character models and map sheets of the levels.<ref>{{cite web|url=https://www.ign.com/articles/1998/08/25/titus-update|title=Titus Update|work=IGN|date=24 August 1998|access-date=3 October 2020|archive-date=July 30, 2022|archive-url=https://web.archive.org/web/20220730001546/https://www.ign.com/articles/1998/08/25/titus-update|url-status=live}}</ref> The magazine ''GamePro'', describing the game as an "E3 showstopper," praised its "good-looking graphics".<ref>{{cite magazine|title=Licenses to Thrill|magazine=GamePro|issue=109|date=August 1998|page=49}}</ref>


In June 1998, ''[[GameFan]]'' published the first screenshots of completed parts of ''Superman'', which included views of the interiors, Metropolis, and the 3D model of Superman. The magazine also offered enthusiastic coverage about it, with journalist ECM reporting other staff "drooling over these first-look shots at the game;" he suggested the game "could be one of the hotter N64 titles of the year even with heavyweights like ''[[The Legend of Zelda: Ocarina of Time|Zelda]]'' and ''[[Banjo-Kazooie (video game)|Banjo]]'' coming down the line" and that its "astounding" visuals, apart from the fog in the Metropolis shots, "looks set to raise the bar on the N64 again" with its "clean textures and smooth animation." He announced gameplay details such as "an assortment of missions numbering in the twenties" and powers such as X-ray and Heat Vision, as well as the inclusion of villains like Brainiac and Bizarro.<ref>{{cite magazine|author=ECM|date=June 1998|title=Superman|magazine=[[GameFan]]|volume=6|number=6|page=32}}</ref> ''[[Gamers' Republic]]'', in July 1998, reported that ''Superman'' consisted of 15 stages where the playable character is "beating up bad guys and solving puzzles while trying to find the kryptonite diffusers in each level," also revealing a four-player battle mode the source positively compared to ''[[Star Fox 64|Star Fox]]''; it felt its levels looked "well designed" and applauded its incorporation of Superman's powers.<ref>{{cite magazine|title=Is it a Bird? Is it a Game..?|page=9|date=July 1998|issue=2|magazine=[[Gamers' Republic]]}}</ref>
In June 1998, ''[[GameFan]]'' published the first screenshots of completed parts of ''Superman'', showcasing views of interiors, Metropolis, and the 3D model of Superman. The magazine expressed enthusiasm for the game, with journalist ECM noting that other staff members were "drooling over these first-look shots." He suggested that the game "could be one of the hotter N64 titles of the year," even with heavyweights like ''[[The Legend of Zelda: Ocarina of Time|Zelda]]'' and ''[[Banjo-Kazooie (video game)|Banjo]]'' on the horizon. He highlighted the game's "astounding" visuals—aside from the fog in the Metropolis shots—and stated it was "set to raise the bar on the N64 again" with its "clean textures and smooth animation." ECM also shared gameplay details, mentioning "an assortment of missions numbering in the twenties" and Superman's powers like X-ray and Heat Vision, as well as the inclusion of villains like Brainiac and Bizarro.<ref>{{cite magazine|author=ECM|date=June 1998|title=Superman|magazine=[[GameFan]]|volume=6|number=6|page=32}}</ref>


In July 1998, ''[[Gamers' Republic]]'' reported that ''Superman'' would consist of 15 stages where the playable character would "beating up bad guys and solving puzzles while trying to find the kryptonite diffusers in each level." The publication also revealed a four-player battle mode, which it positively compared to ''[[Star Fox 64|Star Fox]]''; it praised the level design and the incorporation of Superman's powers.<ref>{{cite magazine|title=Is it a Bird? Is it a Game..?|page=9|date=July 1998|issue=2|magazine=[[Gamers' Republic]]}}</ref>
''[[Official Nintendo Magazine|Nintendo Magazine]]''{{'}}s preview coverage in an August 1998 issue showed Titus still had not implemented non-tutorial ring stages and a virtual world setting in its plot; the premise was presented as Luthor trapping all of the Metropolis citizens in a "deadly Kryptonite fog." The magazine also saw promise in the final product, claiming that it was "packed with great ideas, and the four-player mode looks like a right good left."<ref>{{cite magazine|title=Superman|date=August 1998|magazine=Nintendo Magazine|issue=71|page=103}}</ref> In the December 1998 issue, the magazine, which changed its name to ''Nintendo Official Magazine'', ran another preview piece showcasing more of Superman's abilities in the game, such as breaking through bricks, lifting cars and humans, punching, and using heat vision and ice breath; it announced a January 1999 release date in North America and a spring date in Europe.<ref>{{cite magazine|title=Superman|magazine=Nintendo Official Magazine|issue=75|page=112|date=December 1998}}</ref>


In its August 1998 issue, ''[[Official Nintendo Magazine|Nintendo Magazine]]'' preview coverage indicated that Titus had not yet implemented the non-tutorial ring stages or the virtual world setting within the game's plot. The premise was described as Lex Luthor trapping all of Metropolis citizens in a "deadly Kryptonite fog." Despite this, the magazine expressed optimism for the final product, noting it was "packed with great ideas" and that the four-player mode looked promising.<ref>{{cite magazine|title=Superman|date=August 1998|magazine=Nintendo Magazine|issue=71|page=103}}</ref>
A press release in October 1998 showed that at point, ''Superman 64''{{'}}s release date was set on November 16, 1998, with "a huge promotional campaign to include; special in-store promotions and displays, advertising, television, on-line and print media. Promotional items will include: standees, t-shirts, game footage, videotapes and oversized boxes."<ref>{{cite web|archive-url=https://web.archive.org/web/19990218065804/http://www.titusgames.com/news/news.htm|archive-date=18 February 1999|url=http://www.titusgames.com/news/news.htm|title=The Titus Journal|website=Titus Games|access-date=5 October 2020}}</ref>


In the December issue, which had changed its name to ''Nintendo Official Magazine'', a follow-up preview highlighted more of Superman's abilities in the game. These included breaking through bricks, lifting cars and humans, punching, and utilizing heat vision and ice breath. The magazine also announced a North American release date of January 1999, with a spring date set for Europe.<ref>{{cite magazine|title=Superman|magazine=Nintendo Official Magazine|issue=75|page=112|date=December 1998}}</ref>
''Superman'' was one of only five Nintendo 64 games presented at the 1999 [[Tokyo Game Show]].<ref>{{cite web|url=https://www.ign.com/articles/1999/03/19/tgs-n64-game-of-the-show|title=TGS: N64 Game of the Show|date=18 March 1999|work=IGN|access-date=5 October 2020}}</ref>


A press release in October 1998 revealed that the release date for ''Superman 64'' was scheduled for November 16, 1998. The announcement also detailed a "huge promotional campaign" that would include in-store promotions, displays, advertising across television, online, and print media. Promotional items planned for the campaign included standees, t-shirts, game footage, videotapes, and oversized boxes.<ref>{{cite web|archive-url=https://web.archive.org/web/19990218065804/http://www.titusgames.com/news/news.htm|archive-date=18 February 1999|url=http://www.titusgames.com/news/news.htm|title=The Titus Journal|website=Titus Games|access-date=5 October 2020}}</ref>
After the critical failure of the N64 version, Titus gave [[BlueSky Software]] the reins to completely redesign ''Superman'' for the PlayStation. The game received approval from Sony, but the license from Warner Bros. had expired and Titus was unable to secure a new one,<ref name=museum>{{cite web |url=http://playstationmuseum.com/review/superman/ |archive-url=https://web.archive.org/web/20150502124507/http://playstationmuseum.com/review/superman/ |title=''Superman'' |work=The Official PlayStation Museum |access-date=October 27, 2015 |archive-date=May 2, 2015 |url-status=live }}</ref> resulting in the game's cancellation in 2000.<ref>{{cite magazine|date=December 1998|title=The New Superman Adventures|magazine=[[Nintendo Power]]|publisher=[[Nintendo of America]]|volume=115|page=101}}</ref><ref>{{cite journal|date=October 15, 1998|title=Man of Steel Makes History|journal=[[GameWeek Magazine|GameWeek]]|author=GameWeek Staff|publisher=Cyberactive Media Group|volume=4|issue=17}}</ref> According to Caen, after Warner Bros. "forced us to kill the [[PlayStation]] version," the company was planning to pay Titus a litigation settlement as a payback for its abusive behavior against the developer.<ref name = "Playboy"/> A build of the game dated to June 22, 2000 was eventually uploaded to [[MediaFire]] on November 28, 2020, by Richard Evan Mandel, who announced and linked to the build's release via a journal post on his [[DeviantArt]] page.<ref name="Mandel">{{cite web |last1=Mandel |first1=Richard |title=Superman for PlayStation (Titus, 2000) released!!! |url=https://www.deviantart.com/digitalexplorations/journal/Superman-for-PlayStation-Titus-2000-released-862537121| archive-url=https://web.archive.org/web/20201201032816/https://www.deviantart.com/digitalexplorations/journal/Superman-for-PlayStation-Titus-2000-released-862537121 |website=DeviantArt |publisher=DigitalExplorations |access-date=1 December 2020 | archive-date= 1 December 2020| ref=Mandel |date=28 November 2020}}</ref>

''Superman'' was one of only five Nintendo 64 games showcased at the 1999 [[Tokyo Game Show]].<ref>{{cite web|url=https://www.ign.com/articles/1999/03/19/tgs-n64-game-of-the-show|title=TGS: N64 Game of the Show|date=18 March 1999|work=IGN|access-date=5 October 2020|archive-date=August 7, 2022|archive-url=https://web.archive.org/web/20220807090443/https://www.ign.com/articles/1999/03/19/tgs-n64-game-of-the-show|url-status=live}}</ref>

After the critical failure of the Nintendo 64 version, Titus entrusted [[BlueSky Software]] with the task of completely redesigning ''Superman'' for the PlayStation. The game received approval from Sony; however, the license from Warner Bros. had expired, and Titus was unable to secure a new one,<ref name=museum>{{cite web |url=http://playstationmuseum.com/review/superman/ |archive-url=https://web.archive.org/web/20150502124507/http://playstationmuseum.com/review/superman/ |title=''Superman'' |work=The Official PlayStation Museum |access-date=October 27, 2015 |archive-date=May 2, 2015 |url-status=live}}</ref> resulting in the game's cancellation in 2000.<ref>{{cite magazine|date=December 1998|title=The New Superman Adventures|magazine=[[Nintendo Power]]|publisher=[[Nintendo of America]]|volume=115|page=101}}</ref><ref>{{cite journal|date=October 15, 1998|title=Man of Steel Makes History|journal=[[GameWeek Magazine|GameWeek]]|author=GameWeek Staff|publisher=Cyberactive Media Group|volume=4|issue=17}}</ref> According to Caen, after Warner Bros. "forced us to kill the [[PlayStation]] version," the company planned to pay Titus a litigation settlement as compensation for its abusive behavior towards the developer.<ref name="Playboy"/> A build of the game, dated June 22, 2000, was eventually uploaded to [[MediaFire]] on November 28, 2020, by Richard Evan Mandel, who announced and linked to the build's release via a journal post on his [[DeviantArt]] page.<ref name="Mandel">{{cite web |last1=Mandel |first1=Richard |title=Superman for PlayStation (Titus, 2000) released!!! |url=https://www.deviantart.com/digitalexplorations/journal/Superman-for-PlayStation-Titus-2000-released-862537121| archive-url=https://web.archive.org/web/20201201032816/https://www.deviantart.com/digitalexplorations/journal/Superman-for-PlayStation-Titus-2000-released-862537121 |website=DeviantArt |publisher=DigitalExplorations |access-date=1 December 2020 |archive-date= 1 December 2020| ref=Mandel |date=28 November 2020}}</ref> Before the deletion of the DeviantArt page, a user on the [[Internet Archive]] managed to download the build and made it available on the archive.<ref>{{Citation |title=PSX Superman (Titus Software Prototype 06 22 2000) |date= |url=http://archive.org/details/psx-superman-titus-software-prototype-06-22-2000_202012 |access-date=2024-07-19 |place=Internet Archive}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 23%<ref name="GameRankings">{{cite web |publisher=GameRankings |url=http://www.gamerankings.com/n64/198862-superman/index.html |title= Superman Reviews |access-date=May 27, 2012}}</ref>
| GR = 23%<ref name="GameRankings">{{cite web |publisher=GameRankings |url=http://www.gamerankings.com/n64/198862-superman/index.html |title=Superman Reviews |access-date=May 27, 2012 |archive-date=June 18, 2012 |archive-url=https://web.archive.org/web/20120618193420/http://www.gamerankings.com/n64/198862-superman/index.html |url-status=live }}</ref>
| Allgame = {{Rating|1|5}}<ref name="allgame">{{cite web |publisher=[[AllGame]] |url=http://www.allgame.com/game.php?id=14436&tab=review |title=Superman <nowiki>[N64]</nowiki> - Review |author=Marriott, Scott Alan |access-date=July 4, 2015 |archive-url=https://web.archive.org/web/20141113191214/http://www.allgame.com/game.php?id=14436&tab=review |archive-date=November 13, 2014 |url-status=dead}}</ref>
| Allgame = {{Rating|1|5}}<ref name="allgame">{{cite web |publisher=[[AllGame]] |url=http://www.allgame.com/game.php?id=14436&tab=review |title=Superman <nowiki>[N64]</nowiki> - Review |author=Marriott, Scott Alan |access-date=July 4, 2015 |archive-url=https://web.archive.org/web/20141113191214/http://www.allgame.com/game.php?id=14436&tab=review |archive-date=November 13, 2014 |url-status=dead}}</ref>
| CP = 55%<ref name = "Consoleplus"/>
| CP = 55%<ref name = "Consoleplus"/>
Line 66: Line 71:
| EPD = 3/10<ref name = "EP"/>
| EPD = 3/10<ref name = "EP"/>
| GI = 1.25/10<ref name = "GAmeI">{{cite magazine |magazine=[[Game Informer]] |url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=2878 |title=Superman (N64) |author=Reiner, Andrew |issue=76 |date=August 1999 |page=64 |access-date=19 October 2013 |archive-url=https://web.archive.org/web/20000301233012/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=2878 |archive-date=March 1, 2000 |url-status=dead}}</ref>
| GI = 1.25/10<ref name = "GAmeI">{{cite magazine |magazine=[[Game Informer]] |url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=2878 |title=Superman (N64) |author=Reiner, Andrew |issue=76 |date=August 1999 |page=64 |access-date=19 October 2013 |archive-url=https://web.archive.org/web/20000301233012/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=2878 |archive-date=March 1, 2000 |url-status=dead}}</ref>
| GameRev = F<ref name="GameRev review">{{cite web |url=http://www.gamerevolution.com/review/superman |title=Superman Review |author=Leong, George |date=1 July 1999 |website=[[GameRevolution]] |access-date=16 December 2012}}</ref>
| GameRev = F<ref name="GameRev review">{{cite web |url=http://www.gamerevolution.com/review/superman |title=Superman Review |author=Leong, George |date=1 July 1999 |website=[[GameRevolution]] |access-date=16 December 2012 |archive-date=May 8, 2017 |archive-url=https://web.archive.org/web/20170508164456/http://www.gamerevolution.com/review/superman |url-status=live }}</ref>
| GSpot = 1.3/10<ref name="GameSpot">{{cite web |author=Fielder, Joe |date=8 June 1999 |title=Superman Review for Nintendo 64 |url=https://www.gamespot.com/reviews/superman-review/1900-2545277/ |website=[[GameSpot]] |access-date=15 December 2012}}</ref>
| GSpot = 1.3/10<ref name="GameSpot">{{cite web |author=Fielder, Joe |date=8 June 1999 |title=Superman Review for Nintendo 64 |url=https://www.gamespot.com/reviews/superman-review/1900-2545277/ |website=[[GameSpot]] |access-date=15 December 2012 |archive-date=November 7, 2017 |archive-url=https://web.archive.org/web/20171107004951/https://www.gamespot.com/reviews/superman-review/1900-2545277/ |url-status=live }}</ref>
| Hyper = 10%<ref name = "Hyper">{{cite magazine |magazine=[[Hyper (magazine)|Hyper]] |url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-701-61.jpg |title=Superman |author=Norton-Smith, Hugh |issue=71 |date=September 1999 |page=61 |access-date=13 September 2018}}</ref>
| Hyper = 10%<ref name = "Hyper">{{cite magazine |magazine=[[Hyper (magazine)|Hyper]] |url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-701-61.jpg |title=Superman |author=Norton-Smith, Hugh |issue=71 |date=September 1999 |page=61 |access-date=13 September 2018 |archive-date=September 13, 2018 |archive-url=https://web.archive.org/web/20180913223729/http://www.nintendo64ever.com/scans/mags/Scan-Magazine-701-61.jpg |url-status=live }}</ref>
| IGN = 3.4/10<ref name="ign">{{cite web | website=[[IGN]] | url=https://www.ign.com/articles/1999/06/03/superman-2 | title=Superman Review |author=Casamassina, Matt |date=2 June 1999 |access-date=16 December 2012}}</ref>
| IGN = 3.4/10<ref name="ign">{{cite web | website=[[IGN]] | url=https://www.ign.com/articles/1999/06/03/superman-2 | title=Superman Review | author=Casamassina, Matt | date=2 June 1999 | access-date=16 December 2012 | archive-date=March 28, 2019 | archive-url=https://web.archive.org/web/20190328215642/https://www.ign.com/articles/1999/06/03/superman-2 | url-status=live }}</ref>
| JXV = 9/20<ref name = "Jeux">{{cite web|url=https://www.jeuxvideo.com/articles/0000/00000448_test.htm|title=Test: Superman|website=[[Jeuxvideo.com]]|language=fr|date=29 December 1999|access-date=9 October 2020}}</ref>
| JXV = 9/20<ref name = "Jeux">{{cite web|url=https://www.jeuxvideo.com/articles/0000/00000448_test.htm|title=Test: Superman|website=[[Jeuxvideo.com]]|language=fr|date=29 December 1999|access-date=9 October 2020|archive-date=October 12, 2020|archive-url=https://web.archive.org/web/20201012153408/https://www.jeuxvideo.com/articles/0000/00000448_test.htm|url-status=live}}</ref>
| MF = 9%<ref name = "megafun">{{cite magazine|title=Superman|language=de|magazine=Mega Fun|page=84|date=October 1999}}</ref>
| MF = 9%<ref name = "megafun">{{cite magazine|title=Superman|language=de|magazine=Mega Fun|page=84|date=October 1999}}</ref>
| N64 = 14%<ref name="N64 review">{{cite magazine |last=Weaver |first=Tim |date=August 1999 |title=Superman |magazine=[[N64 Magazine]] |issue=31 |page=77 |publisher=[[Future Publishing]]}}</ref>
| N64 = 14%<ref name="N64 review">{{cite magazine |last=Weaver |first=Tim |date=August 1999 |title=Superman |magazine=[[N64 Magazine]] |issue=31 |page=77 |publisher=[[Future Publishing]]}}</ref>
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| award1 = Biggest Gaming Industry "Slick Disaster"
| award1 = Biggest Gaming Industry "Slick Disaster"
}}
}}
[[NPD Group]] data reported ''Superman'' being a top-ten seller in North America during the weeks of June 1999.<ref name=sales>{{cite web | author=IGN staff | date=June 15, 1999 | title=Superman Enjoys Super Sales | url=http://www.ign.com/articles/1999/06/16/superman-enjoys-super-sales | website=IGN | access-date=May 14, 2010}}</ref><ref name=salestwo>{{cite web | author=IGN staff | date=July 1, 1999 | title=Superman Flies with the Big Boys | url=http://ign64.ign.com/articles/068/068681p1.html | website=IGN | access-date=May 14, 2010| archive-url=https://web.archive.org/web/20020307044156/http://ign64.ign.com/articles/068/068681p1.html | archive-date=March 7, 2002 |url-status=dead}}</ref> In July of that same year, Titus announced that ''Superman'' had been the third best selling game for the N64.<ref name="Shelves">{{cite web|date=July 8, 1999|title=Superman Flies off Shelves|website=IGN|url=http://www.ign.com/articles/1999/07/09/superman-flies-off-shelves|access-date=December 18, 2011}}</ref> Over 500,000 units were sold.<ref>{{cite web|url=http://retrogamingmagazine.com/2016/06/25/rgm-exclusive-superman-64-interview/|title=Interview: Eric Caen. Crazy Cars, Superman 64, and Back! - Retro Gaming Magazine|website=Retro Gaming Magazine|date=June 25, 2016|access-date=December 11, 2017}}</ref> Eric Caen projected in 1998 sales of around a million.<ref>{{cite web|url=https://www.ign.com/articles/1998/06/03/talking-to-titus|title=Talking to Titus|work=IGN|date=2 June 1998|access-date=3 October 2020}}</ref> Titus also reported consumer feedback obtained in the form of a mail-in registration being "overwhelming[ly] positive," and "More than 70% of Superman's target audience, that of 6 to 11-year-olds, rated the game as an 'A' title."<ref name="Shelves"/> All of this contradicted ''Superman 64''{{'}}s contemporaneous critical reputation, filled with claims of being one of the worst games of all time.{{efn|<ref name = "EGMrev"/><ref name="NG"/><ref name="GameSpot"/><ref name="GameRev review"/>}} [[Matt Casamassina]] of ''[[IGN]]'' suggested it was "executed so poorly that it actually serves to butcher the reputation of the prominent action hero". Casamassina speculated that the developer had not "put forth any priorities for this title other than to finish it" and commenting that the game has a "rushed, careless feel."<ref name="ign"/> Critics, such as those from ''Electronic Gaming Monthly'' noted the ruined potential of a game based on the ''Superman'' animated series, such as a "great story, interesting characters, plenty of villains", and fighting criminals in 3D landscapes.<ref name = "EGMrev"/><ref name = "Hyper"/> The multiplayer modes were a little more well-received than the single-player story-based mode, although issues of slowdown and difficulty controlling the space pod were noted.<ref name = "allgame"/><ref name="GameRev review"/><ref name = "Jeux"/>
[[NPD Group]] data reported that ''Superman'' was a top-ten seller in North America during the weeks of June 1999.<ref name=sales>{{cite web | author=IGN staff | date=June 15, 1999 | title=Superman Enjoys Super Sales | url=http://www.ign.com/articles/1999/06/16/superman-enjoys-super-sales | website=IGN | access-date=May 14, 2010 | archive-date=November 29, 2014 | archive-url=https://web.archive.org/web/20141129033124/http://www.ign.com/articles/1999/06/16/superman-enjoys-super-sales | url-status=live }}</ref><ref name=salestwo>{{cite web | author=IGN staff | date=July 1, 1999 | title=Superman Flies with the Big Boys | url=http://ign64.ign.com/articles/068/068681p1.html | website=IGN | access-date=May 14, 2010 | archive-url=https://web.archive.org/web/20020307044156/http://ign64.ign.com/articles/068/068681p1.html | archive-date=March 7, 2002 | url-status=dead}}</ref> In July of that same year, Titus announced that ''Superman'' had become the third best-selling game for the N64.<ref name="Shelves">{{cite web|date=July 8, 1999|title=Superman Flies off Shelves|website=IGN|url=http://www.ign.com/articles/1999/07/09/superman-flies-off-shelves|access-date=December 18, 2011|archive-date=November 29, 2014|archive-url=https://web.archive.org/web/20141129033120/http://www.ign.com/articles/1999/07/09/superman-flies-off-shelves|url-status=live}}</ref> Over 500,000 units were sold.<ref>{{cite web|url=http://retrogamingmagazine.com/2016/06/25/rgm-exclusive-superman-64-interview/|title=Interview: Eric Caen. Crazy Cars, Superman 64, and Back! - Retro Gaming Magazine|website=Retro Gaming Magazine|date=June 25, 2016|access-date=December 11, 2017|archive-date=April 20, 2021|archive-url=https://web.archive.org/web/20210420111349/http://retrogamingmagazine.com/2016/06/25/rgm-exclusive-superman-64-interview/|url-status=live}}</ref> Eric Caen projected in 1998 that sales would reach around a million.<ref>{{cite web|url=https://www.ign.com/articles/1998/06/03/talking-to-titus|title=Talking to Titus|work=IGN|date=2 June 1998|access-date=3 October 2020|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112030017/https://www.ign.com/articles/1998/06/03/talking-to-titus|url-status=live}}</ref> Titus also reported that consumer feedback, obtained through a mail-in registration, was "overwhelming[ly] positive," with "more than 70% of Superman's target audience, aged 6 to 11 years, rating the game as an 'A' title".<ref name="Shelves"/> This data contradicted ''Superman 64''{{'}}s contemporary critical reputation, which claimed it was one of the worst games of all time.{{efn|<ref name = "EGMrev"/><ref name="NG"/><ref name="GameSpot"/><ref name="GameRev review"/>}} [[Matt Casamassina]] of ''[[IGN]]'' suggested that it was "executed so poorly that it actually serves to butcher the reputation of the prominent action hero." Casamassina speculated that the developer had not "put forth any priorities for this title other than to finish it," commenting that the game had a "rushed, careless feel."<ref name="ign"/> Critics from ''Electronic Gaming Monthly'' noted the wasted potential of a game based on the ''Superman'' animated series, citing a "great story, interesting characters, plenty of villains," and the opportunity to fight criminals in 3D landscapes.<ref name = "EGMrev"/><ref name = "Hyper"/> The multiplayer modes received slightly better reviews than the single-player story mode, although issues with slowdown and difficulty controlling the space pod were noted.<ref name = "allgame"/><ref name="GameRev review"/><ref name = "Jeux"/>


The controls were panned for being confusing and difficult.<ref name="Consoleplus" /><ref name = "ONMrev"/><ref name="SupermanSGP">{{cite magazine |last=Mathias|first=Lord|title=Superman|url=https://archive.org/stream/SuperGamePower_Ano_05_No._064_1999-07_Nova_Cultural_BR_pt#page/n29|language=pt|magazine=[[:pt:Super GamePower|Super GamePower]]|page=30|date=July 1999}}</ref> Commands for various actions were reported to either be unresponsive or not working consistently, such as flying, landing, and picking up objects.{{efn|<ref name="ign"/><ref name="GameRev review"/><ref name="GameSpot"/><ref name = "Totalde">{{cite magazine|last=Kramer|first=Sebastian|date=July 1999|title=Superman|magazine=[[Total!]] (Germany)|language=de|page=66}}</ref><ref name="Gin">{{cite web|last=Jenkins|first=Jevon|url=http://www.gameindustry.com/reviews/game-review/superman-is-fun-to-play-but-lacks-needed-details/|title=Superman is fun to play, but lacks needed details|date=11 August 1999|work=Game Industry News|access-date=13 January 2018}}</ref><ref name="N64 review"/><ref name = "Jeux"/>}} Tim Weaver of ''[[N64 Magazine]]'' complained that "the only way to ''stop'' flying is to crash into a solid object, preferably a wall", and "you always have to press forward to go forward, even if you're facing into the camera".<ref name="N64 review"/> Conversely, ''[[Nintendo Magazine System (Australia)|Nintendo Magazine System]]'', the official Nintendo magazine of Australia, counter-argued complaints about the flying controls, reasoning it was simple if the player read the instruction manual.<ref name = "NMSAU">{{cite magazine |date=August 1999 |title=Superman |journal=[[Nintendo Magazine System (Australia)|Nintendo Magazine System]] |issue=77 |page=33}}</ref> Other technical problems were reported to be commonplace, such as [[Software bug|bugs]], unfavorable camera angles, bad enemy [[Artificial intelligence (video games)|AI]], broken [[frame rate]]s, [[Clipping (computer graphics)|clipping]] of environments and objects, and poor [[collision detection]].{{efn|<ref name="allgame"/><ref name = "EGMrev"/><ref name="GameRev review"/><ref name = "Hyper"/><ref name="ign"/><ref name="N64 review"/><ref name="NG"/><ref name = "Jeux"/><ref name = "Totalde"/>}}
The controls were criticized for being confusing and difficult to use.<ref name="Consoleplus" /><ref name = "ONMrev"/><ref name="SupermanSGP">{{cite magazine |last=Mathias|first=Lord|title=Superman|url=https://archive.org/stream/SuperGamePower_Ano_05_No._064_1999-07_Nova_Cultural_BR_pt#page/n29|language=pt|magazine=[[:pt:Super GamePower|Super GamePower]]|page=30|date=July 1999}}</ref> Commands for various actions were reported to be either unresponsive or inconsistent, particularly regarding flying, landing, and picking up objects.{{efn|<ref name="ign"/><ref name="GameRev review"/><ref name="GameSpot"/><ref name = "Totalde">{{cite magazine|last=Kramer|first=Sebastian|date=July 1999|title=Superman|magazine=[[Total!]] (Germany)|language=de|page=66}}</ref><ref name="Gin">{{cite web|last=Jenkins|first=Jevon|url=http://www.gameindustry.com/reviews/game-review/superman-is-fun-to-play-but-lacks-needed-details/|title=Superman is fun to play, but lacks needed details|date=11 August 1999|work=Game Industry News|access-date=13 January 2018|archive-date=January 13, 2018|archive-url=https://web.archive.org/web/20180113095116/http://www.gameindustry.com/reviews/game-review/superman-is-fun-to-play-but-lacks-needed-details/|url-status=live}}</ref><ref name="N64 review"/><ref name = "Jeux"/>}} Tim Weaver of ''[[N64 Magazine]]'' complained that "the only way to ''stop'' flying is to crash into a solid object, preferably a wall," and that "you always have to press forward to go forward, even if you're facing into the camera."<ref name="N64 review"/> Conversely, ''[[Nintendo Magazine System (Australia)|Nintendo Magazine System]]'', the official Nintendo magazine of Australia, countered these complaints about the flying controls, reasoning that they were simple if the player read the instruction manual.<ref name = "NMSAU">{{cite magazine |date=August 1999 |title=Superman |journal=[[Nintendo Magazine System (Australia)|Nintendo Magazine System]] |issue=77 |page=33}}</ref> Other technical problems were reported to be common, including [[Software bug|bugs]], unfavorable camera angles, poor enemy [[Artificial intelligence (video games)|AI]], broken [[frame rate]]s, [[Clipping (computer graphics)|clipping]] of environments and objects, and inadequate [[collision detection]].{{efn|<ref name="allgame"/><ref name = "EGMrev"/><ref name="GameRev review"/><ref name = "Hyper"/><ref name="ign"/><ref name="N64 review"/><ref name="NG"/><ref name = "Jeux"/><ref name = "Totalde"/>}}


''[[AllGame]]''{{'}}s Scott Alan Marriott derogatorily labeled the gameplay as a set of "foggy, empty outdoor levels and indoor levels that seem out of place".<ref name = "allgame"/> Some critics found the missions too easy, un-engaging and nonsensical, ''Hardcore Gaming 101''{{'}}s John Sczepaniak going as so far to call them "obscenely stupid".{{efn|<ref name = "EGMrev"/><ref name = "Totalde"/><ref name = "NMSAU"/><ref name = "HG101">{{cite web|last=Sczepaniak|first=John|date=3 October 2017|url=http://www.hardcoregaming101.net/superman/|title=Superman|work=Hardcore Gaming 101|access-date=14 October 2020}}</ref>}} He and other critics also panned what was viewed as ridiculous-looking fights with enemies, Sczepaniak writing, "melee combat is slow, awkward and imprecise, leading to much flailing of limbs".<ref name = "Consoleplus"/><ref name = "Totalde"/><ref name = "HG101"/> The ring missions were labeled the perfect mixture of "monotonous and difficult" by Shaun Conlin of ''[[EP Daily|The Electric Playground]]'' due to their limited margins of error and time limits.<ref name = "EP"/> Only a few reviewers suggested ''Superman 64''{{'}}s gameplay may have been good conceptually, ''[[Official Nintendo Magazine]]'' stating, "this game's got great ideas, but it's a super disappointment."<ref name = "Consoleplus"/><ref name = "ONMrev"/> ''[[Jeuxvideo.com]]'' described the missions as action-packed and diverse, and ''[[Nintendo Power]]'' claimed it was ambitious for a ''Superman'' game to attempt to be more than just "a brawler with some flight and superpowers thrown".<ref name = "Jeux"/><ref name = "NPower"/> Critics found certain concepts unsuitable for a game based on the titular hero. The most frequently brought-up one was him flying through rings.<ref name = "EGMrev"/><ref name="allgame"/><ref name = "GAmeI"/> Conlin noted limitations of life and the need of power-ups were placed on an invincible superhero with unlimited power.<ref name = "EP">{{cite web|last=Conlin|first=Shaun|archive-url=https://web.archive.org/web/20040510055809/http://www.elecplay.com/reviews_article.php?article=351|archive-date=10 May 2004|url=http://www.elecplay.com/review.html?article=351&full=1|title=Superman|work=[[EP Daily|The Electric Playground]]|access-date=29 September 2021}}</ref>
''[[AllGame]]''{{'}}s Scott Alan Marriott derogatorily described the gameplay as consisting of "foggy, empty outdoor levels and indoor levels that seem out of place."<ref name = "allgame"/> Some critics found the missions too easy, unengaging, and nonsensical; ''Hardcore Gaming 101''{{'}}s John Sczepaniak even went so far as to call them "obscenely stupid".{{efn|<ref name = "EGMrev"/><ref name = "Totalde"/><ref name = "NMSAU"/><ref name = "HG101">{{cite web|last=Sczepaniak|first=John|date=3 October 2017|url=http://www.hardcoregaming101.net/superman/|title=Superman|work=Hardcore Gaming 101|access-date=14 October 2020|archive-date=October 22, 2020|archive-url=https://web.archive.org/web/20201022020726/http://www.hardcoregaming101.net/superman/|url-status=live}}</ref>}} He and other critics also panned the fights with enemies, which were viewed as ridiculous, with Sczepaniak writing that "melee combat is slow, awkward, and imprecise, leading to much flailing of limbs."<ref name = "Consoleplus"/><ref name = "Totalde"/><ref name = "HG101"/> The ring missions were described by Shaun Conlin of ''[[EP Daily|The Electric Playground]]'' as the perfect blend of "monotonous and difficult," due to their limited margins for error and time constraints.<ref name = "EP"/> Only a few reviewers suggested that ''Superman 64''{{'}}s gameplay might have been conceptually good, with ''[[Official Nintendo Magazine]]'' stating, "this game's got great ideas, but it's a super disappointment."<ref name = "Consoleplus"/><ref name = "ONMrev"/> ''[[Jeuxvideo.com]]'' described the missions as action-packed and diverse, while ''[[Nintendo Power]]'' claimed that it was ambitious for a ''Superman'' game to attempt to be more than just "a brawler with some flight and superpowers thrown in."<ref name = "Jeux"/><ref name = "NPower"/> Critics found certain concepts unsuitable for a game centered around the titular hero, particularly the mechanic of flying through rings.<ref name = "EGMrev"/><ref name="allgame"/><ref name = "GAmeI"/> Conlin noted that the limitations of lives and the need for power-ups were problematic for an invincible superhero with unlimited power.<ref name = "EP">{{cite web|last=Conlin|first=Shaun|archive-url=https://web.archive.org/web/20040510055809/http://www.elecplay.com/reviews_article.php?article=351|archive-date=10 May 2004|url=http://www.elecplay.com/review.html?article=351&full=1|title=Superman|work=[[EP Daily|The Electric Playground]]|access-date=29 September 2021}}</ref>


The graphics were condemned as "basic" and poor for a Nintendo 64 game released in 1999.{{efn|<ref name = "Jeux"/><ref name="GameSpot"/><ref name ="allgame"/><ref name = "ONMrev"/>}} The most frequent criticism was the excessive [[distance fog]].{{efn|<ref name = "EGMrev"/><ref name="ign"/><ref name="N64 review"/><ref name = "Totalde"/>}} ''[[:de:Mega Fun|Mega Fun]]'' claimed it was an excuse for the developers to not take full advantage of the Nintendo 64 console, and Hugh Norton-Smith of ''[[Hyper (magazine)|Hyper]]'' wrote the fog would force players to "pre-empt approaching buildings in order to not hit them".<ref name = "Hyper"/><ref name = "megafun"/> The textures were criticized as near non-existent and too "repetitive", "flat and featureless" for a virtual world setting.<ref name = "Hyper"/><ref name = "Totalde"/><ref name="GameRev review"/> Sczepaniak stated that the flat textures of Metropolis made it look like a [[Mode 7]] background in a [[Super Nintendo Entertainment System|Super NES]] game.<ref name = "HG101"/> ''Jeuxvideo.com'' noted that the game's levels had little-to-no lighting, shadows, or clear perspective for the player to judge distances of characters and objects in the environment.<ref name = "Jeux"/> Jevon Jenkins of ''Game Industry'' noted this problem with figuring out the distance between Superman and enemies, which added artificial challenge in fighting them and was made worse by poor camera angles.<ref name="Gin"/> He also was turned off by Metropolis' lack of close-up details "that play a big part in the life of a city".<ref name="Gin"/> Reviews also panned the character animation, such as ''[[AllGame]]''{{'}}s Scott Alan Marriott who particularly dismissed Superman's punching and flying animations.<ref name = "allgame"/><ref name="Totalde" /><ref name="NG">{{cite magazine|last=Trueman|first=Doug|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|volume=2|issue=2|publisher=[[Future US|Imagine Media]]|date=October 1999|page=109}}</ref><ref name = "TotalN64">{{cite magazine|author=Lee|url=https://archive.org/details/total-n-64-31/page/n49/mode/2up|title=Superman 64|magazine=Total N64|volume=3|number=7|pages=50–51|accessdate=12 January 2022}}</ref> ''Total N64'' critic Lee described the intro cinematic as "like a scene from a [[Commodore 64|C64]] game in 1985", and stated "the sharp edges of the polygons gave Superman 'pixie' boots".<ref name = "TotalN64"/>
The graphics were condemned as "basic" and subpar for a Nintendo 64 game released in 1999.{{efn|<ref name = "Jeux"/><ref name="GameSpot"/><ref name ="allgame"/><ref name = "ONMrev"/>}} The most frequent criticism centered on the excessive [[distance fog]].{{efn|<ref name = "EGMrev"/><ref name="ign"/><ref name="N64 review"/><ref name = "Totalde"/>}} ''[[:de:Mega Fun|Mega Fun]]'' claimed that the fog was an excuse for the developers not to fully utilize the Nintendo 64 console, while Hugh Norton-Smith of ''[[Hyper (magazine)|Hyper]]'' remarked that the fog would force players to "pre-empt approaching buildings in order to avoid colliding with them".<ref name = "Hyper"/><ref name = "megafun"/> The textures were criticized as nearly non-existent and described as "repetitive," "flat," and "featureless" for a virtual world setting.<ref name = "Hyper"/><ref name = "Totalde"/><ref name="GameRev review"/> Sczepaniak noted that the flat textures of Metropolis made it resemble a [[Mode 7]] background in a [[Super Nintendo Entertainment System|Super NES]] game.<ref name = "HG101"/> ''Jeuxvideo.com'' highlighted that the game's levels lacked adequate lighting, shadows, or a clear perspective, making it difficult for players to judge distances between characters and objects in the environment.<ref name = "Jeux"/> Jevon Jenkins of ''Game Industry'' pointed out that this issue made it challenging to gauge the distance between Superman and enemies, creating an artificial difficulty in combat, which was exacerbated by poor camera angles.<ref name="Gin"/> He was also dissatisfied with Metropolis' lack of close-up details "that play a big part in the life of a city."<ref name="Gin"/> Reviews also criticized the character animations, including those of Superman, with ''[[AllGame]]''{{'}}s Scott Alan Marriott specifically dismissing Superman's punching and flying animations.<ref name = "allgame"/><ref name="Totalde" /><ref name="NG">{{cite magazine|last=Trueman|first=Doug|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|volume=2|issue=2|publisher=[[Future US|Imagine Media]]|date=October 1999|page=109}}</ref><ref name = "TotalN64">{{cite magazine|author=Lee|url=https://archive.org/details/total-n-64-31/page/n49/mode/2up|title=Superman 64|magazine=Total N64|volume=3|number=7|pages=50–51|accessdate=12 January 2022}}</ref> ''Total N64'' critic Lee described the intro cinematic as "like a scene from a [[Commodore 64|C64]] game in 1985," and remarked that "the sharp edges of the polygons gave Superman 'pixie' boots."<ref name = "TotalN64"/>


The audio was also criticized. The repetitiveness of the soundtrack was brought up by reviewers such as ''[[GameSpot]]''{{'}}s Joe Fielder, who felt it "would be considered bad for the SNES".<ref name="NG" /><ref name ="GameSpot"/> He also noted, "the sparse voice work even changes at one point, from Man of Steel actors to someone who sounds nothing like the lead of the show."<ref name ="GameSpot"/> As Norton-Smith proclaimed, "the soundtrack is more than capable of causing spontaneous aneurysms at 50 paces, and the handful of canned smashing moves do a great job at driving home the horror."<ref name = "Hyper"/> Chris Johnston of ''Electronic Gaming Monthly'' found the graphics "semi-decent" if "oddly letterboxed", and Marriott was fond of them for being "colorful" and "simple".<ref name = "allgame"/><ref name = "EGMrev"/> Some reviewers praised the visuals' closeness to the animated series, as well as the inclusion of its original voice actors, Weaver highlighting Lex Luthor's laugh which "almost made up for ''Superman'' being so hideous".<ref name = "allgame"/><ref name = "Consoleplus"/><ref name="N64 review"/> Lukewarm appreciation was also given to the music, including from ''Jeuxvideo.com'' who noted its atmospheric nature and disliked its lack of stylistic variance throughout the game.<ref name="N64 review"/><ref name="allgame"/><ref name = "Jeux"/>
The audio was also criticized. Reviewers, including Joe Fielder from ''[[GameSpot]]'', noted the repetitiveness of the soundtrack, stating it "would be considered bad for the SNES".<ref name="NG" /><ref name ="GameSpot"/> He also remarked that "the sparse voice work even changes at one point, from Man of Steel actors to someone who sounds nothing like the lead of the show".<ref name ="GameSpot"/> As Norton-Smith proclaimed, "the soundtrack is more than capable of causing spontaneous aneurysms at 50 paces, and the handful of canned smashing moves do a great job of driving home the horror".<ref name = "Hyper"/> Chris Johnston of ''Electronic Gaming Monthly'' found the graphics "semi-decent," albeit "oddly letterboxed," while Marriott appreciated them for being "colorful" and "simple".<ref name = "allgame"/><ref name = "EGMrev"/> Some reviewers praised the visuals for their closeness to the animated series, as well as the inclusion of its original voice actors. Weaver highlighted Lex Luthor's laugh, which "almost made up for ''Superman'' being so hideous".<ref name = "allgame"/><ref name = "Consoleplus"/><ref name="N64 review"/> The music received lukewarm appreciation, with ''Jeuxvideo.com'' noting its atmospheric quality but criticizing its lack of stylistic variation throughout the game.<ref name="N64 review"/><ref name="allgame"/><ref name = "Jeux"/>


Statements of ''Superman 64'' being one of the worst video games of all time have continued in later years.<ref>{{cite web|last=Ryan|first=Joe|date=27 March 2019|url=https://www.ign.com/articles/2019/03/27/9-licensed-games-that-got-it-right-and-5-that-didnt|title=9 Licensed Games That Got It Right (And 5 That Didn't)|work=IGN|access-date=3 October 2020}}</ref> The game has ranked on all-time worst lists of publications such as ''[[Electronic Gaming Monthly]]'' (2013), ''[[The Guardian]]'' (2015), ''[[SVG.com]]'' (2020), and topped those of ''[[GameSpy]]'' (2004) and [[GameTrailers]] (2006).{{efn|<ref>{{cite web|last=Riley|first=Sean| title=Seanbaby's EGM's Crapstravaganza: The 20 Worst Video Games of All Time|url=http://www.seanbaby.com/nes/nes/egm.htm|publisher=[[Seanbaby]]|access-date=27 December 2013}}</ref><ref>{{cite web|url=https://www.theguardian.com/technology/2015/oct/16/30-worst-video-games-of-all-time-part-two|title=The 30 worst video games of all timepart two|work=[[The Guardian]]|date=16 October 2015|access-date=15 October 2020}}</ref><ref>{{cite web|last=Simmons|first=Nathan|date=20 January 2020|url=https://www.svg.com/184268/bad-superhero-games-that-make-the-avengers-delay-seem-worth-it/|title=Bad superhero games that make the Avengers delay okay|website=[[SVG.com]]|access-date=16 October 2020}}</ref><ref>{{cite web | author=Chapman, David | date=18 July 2004 | title=Comics to Consoles: Part II – When Good Comics Go Bad | url=http://www.gamespy.com/articles/530/530950p1.html | publisher=[[GameSpy]] | access-date=4 August 2007}}</ref><ref>{{cite web | date=17 November 2006| title=Top 10 Best and Worst Video Games of All Time | url=http://www.gametrailers.com/player/15147.html | access-date=28 June 2008}}</ref>}} It also appeared on worst-of decade-end lists of ''[[Filter (TV series)|Filter]]'' and ''[[Nintendo Power]]''.<ref>{{cite magazine | title=Top 5 Worst Games Ever | magazine=Nintendo Power | volume=196 | publisher=Nintendo of America | date=October 2005}}</ref> It continues to be called the all-time worst of the ''Superman'' video games, which are usually not well-received.<ref>{{cite web|last=Aloia|first=Patrick|date=29 May 2017|url=https://mashable.com/2017/05/29/injustice-2-vs-superman-64/|title='Injustice 2' v.s. the worst Superman game of all time|work=[[Mashable]]|access-date=16 October 2020}}</ref><ref>{{cite web|last=Birch|first=Nathan|date=25 March 2016|url=https://uproxx.com/gaming/worst-superman-games/|title=Virtual Kryptonite: Ranking The Superman Video Games That Failed To Take Off|work=[[Uproxx]]|access-date=16 October 2020}}</ref><ref>{{cite web|last=Carter|first=Justin|date=28 December 2018|url=https://www.cbr.com/how-to-make-a-good-superman-game/|title=A Superman Game Should Let a Good Man Stand on His Own|work=[[Comic Book Resources]]|access-date=16 October 2020}}</ref> As of 2017, ''Superman 64'' holds the [[Guinness World Record]] for lowest-rated superhero game, citing its [[Gamerankings]] aggregate score of 22.9%.<ref>{{cite web|last=Daultrey|first=Stephen|date=17 May 2017|url=https://www.guinnessworldrecords.com/news/2017/5/release-of-injustice-2-sees-superman-take-longest-running-character-in-videogames-472260#:~:text=However%2C%20not%20all%20of%20Superman's,of%20just%2022.9%25%20on%20GameRankings.|title=Release of Injustice 2 sees Superman take Longest-running character in videogames record|work=[[Guinness World Records]]|access-date=16 October 2020}}</ref> ''The Guardian'', reporting in 2018, "''Superman 64'' has cultivated a fanbase of curious masochists eager to see how bad it really is. Twitch and YouTube host plenty of videos dedicated to the anti-glory of ''Superman 64'', some of them made by people who were barely born when it was released."<ref>{{cite web|last=Marsh|first=Calum|date=27 August 2018|url=https://www.theguardian.com/games/2018/aug/27/so-bad-theyre-good-five-terrible-video-games-that-people-loved-anyway|title=So bad they're good: five terrible video games that people loved anyway|work=The Guardian|access-date=16 October 2020}}</ref> ''Superman 64'' was number 11 in an ''[[Uproxx]]'' list of the top 100 Nintendo 64 games according to 250,849 user ratings from various websites. Publication writer Derrick Rossignol was baffled by the ranking: "I attribute that to users ironically giving the game many positive ratings over the years. Thankfully, though, those shenanigans don’t seem prevalent in the data and Superman is the only notable head-scratcher that I noticed."<ref>{{cite web|last=Rossignol|first=Derrick|date=29 September 2021|url=https://uproxx.com/edge/100-best-nintendo-64-games-list-ranking-n64/|title=The Definitive 100 Best Nintendo 64 Games, According To Over 250,000 Players|work=[[Uproxx]]|accessdate=3 October 2021}}</ref>
Statements regarding ''Superman 64'' as one of the worst video games of all time have persisted in later years.<ref>{{cite web|last=Ryan|first=Joe|date=27 March 2019|url=https://www.ign.com/articles/2019/03/27/9-licensed-games-that-got-it-right-and-5-that-didnt|title=9 Licensed Games That Got It Right (And 5 That Didn't)|work=IGN|access-date=3 October 2020|archive-date=September 17, 2020|archive-url=https://web.archive.org/web/20200917080945/https://www.ign.com/articles/2019/03/27/9-licensed-games-that-got-it-right-and-5-that-didnt|url-status=live}}</ref> The game has appeared on all-time worst lists from various publications, including ''[[Electronic Gaming Monthly]]'' (2013), ''[[The Guardian]]'' (2015), ''[[SVG.com]]'' (2020), and topped the lists of ''[[GameSpy]]'' (2004) and [[GameTrailers]] (2006).{{efn|<ref>{{cite web|last=Riley|first=Sean|title=Seanbaby's EGM's Crapstravaganza: The 20 Worst Video Games of All Time|url=http://www.seanbaby.com/nes/nes/egm.htm|publisher=[[Seanbaby]]|access-date=27 December 2013|archive-date=October 13, 2014|archive-url=https://web.archive.org/web/20141013092627/http://www.seanbaby.com/nes/nes/egm.htm|url-status=live}}</ref><ref>{{cite web|url=https://www.theguardian.com/technology/2015/oct/16/30-worst-video-games-of-all-time-part-two|title=The 30 Worst Video Games of All TimePart Two|work=[[The Guardian]]|date=16 October 2015|access-date=15 October 2020|archive-date=February 17, 2017|archive-url=https://web.archive.org/web/20170217070318/https://www.theguardian.com/technology/2015/oct/16/30-worst-video-games-of-all-time-part-two|url-status=live}}</ref><ref>{{cite web|last=Simmons|first=Nathan|date=20 January 2020|url=https://www.svg.com/184268/bad-superhero-games-that-make-the-avengers-delay-seem-worth-it/|title=Bad Superhero Games That Make the Avengers Delay Okay|website=[[SVG.com]]|access-date=16 October 2020|archive-date=October 21, 2020|archive-url=https://web.archive.org/web/20201021182506/https://www.svg.com/184268/bad-superhero-games-that-make-the-avengers-delay-seem-worth-it/|url-status=live}}</ref><ref>{{cite web | author=Chapman, David | date=18 July 2004 | title=Comics to Consoles: Part II – When Good Comics Go Bad | url=http://www.gamespy.com/articles/530/530950p1.html | publisher=[[GameSpy]] | access-date=4 August 2007 | archive-date=May 31, 2016 | archive-url=https://web.archive.org/web/20160531100053/http://www.gamespy.com/articles/530/530950p1.html | url-status=live }}</ref><ref>{{cite web| date=17 November 2006| title=Top 10 Best and Worst Video Games of All Time| url=http://www.gametrailers.com/player/15147.html| access-date=28 June 2008| archive-date=May 11, 2009| archive-url=https://web.archive.org/web/20090511011512/http://www.gametrailers.com/player/15147.html| url-status=live}}</ref>}} It has also appeared on worst-of-decade lists from ''[[Filter (TV series)|Filter]]'' and ''[[Nintendo Power]]''.<ref>{{cite magazine | title=Top 5 Worst Games Ever | magazine=Nintendo Power | volume=196 | publisher=Nintendo of America | date=October 2005}}</ref> It continues to be recognized as the all-time worst of the ''Superman'' video games, which are generally not well-received.<ref>{{cite web|last=Aloia|first=Patrick|date=29 May 2017|url=https://mashable.com/2017/05/29/injustice-2-vs-superman-64/|title='Injustice 2' vs. the Worst Superman Game of All Time|work=[[Mashable]]|access-date=16 October 2020|archive-date=October 21, 2020|archive-url=https://web.archive.org/web/20201021023325/https://mashable.com/2017/05/29/injustice-2-vs-superman-64/|url-status=live}}</ref><ref>{{cite web|last=Birch|first=Nathan|date=25 March 2016|url=https://uproxx.com/gaming/worst-superman-games/|title=Virtual Kryptonite: Ranking the Superman Video Games That Failed to Take Off|work=[[Uproxx]]|access-date=16 October 2020|archive-date=January 26, 2022|archive-url=https://web.archive.org/web/20220126184130/https://uproxx.com/gaming/worst-superman-games/|url-status=live}}</ref><ref>{{cite web|last=Carter|first=Justin|date=28 December 2018|url=https://www.cbr.com/how-to-make-a-good-superman-game/|title=A Superman Game Should Let a Good Man Stand on His Own|work=[[Comic Book Resources]]|access-date=16 October 2020|archive-date=December 29, 2018|archive-url=https://web.archive.org/web/20181229124043/https://www.cbr.com/how-to-make-a-good-superman-game/|url-status=live}}</ref> As of 2017, ''Superman 64'' holds the [[Guinness World Record]] for the lowest-rated superhero game, citing its [[Gamerankings]] aggregate score of 22.9%.<ref>{{cite web|last=Daultrey|first=Stephen|date=17 May 2017|url=https://www.guinnessworldrecords.com/news/2017/5/release-of-injustice-2-sees-superman-take-longest-running-character-in-videogames-472260#:~:text=However%2C%20not%20all%20of%20Superman's,of%20just%2022.9%25%20on%20GameRankings.|title=Release of Injustice 2 Sees Superman Take Longest-Running Character in Videogames Record|work=[[Guinness World Records]]|access-date=16 October 2020|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112030436/https://www.guinnessworldrecords.com/news/2017/5/release-of-injustice-2-sees-superman-take-longest-running-character-in-videogames-472260#:~:text=However%2C%20not%20all%20of%20Superman's,of%20just%2022.9%25%20on%20GameRankings.|url-status=live}}</ref> In a report from 2018, ''The Guardian'' noted, "''Superman 64'' has cultivated a fanbase of curious masochists eager to see how bad it really is. Twitch and YouTube host plenty of videos dedicated to the anti-glory of ''Superman 64'', some of them created by people who were barely born when it was released."<ref>{{cite web|last=Marsh|first=Calum|date=27 August 2018|url=https://www.theguardian.com/games/2018/aug/27/so-bad-theyre-good-five-terrible-video-games-that-people-loved-anyway|title=So Bad They're Good: Five Terrible Video Games That People Loved Anyway|work=The Guardian|access-date=16 October 2020|archive-date=October 6, 2024|archive-url=https://web.archive.org/web/20241006191546/https://www.theguardian.com/games/2018/aug/27/so-bad-theyre-good-five-terrible-video-games-that-people-loved-anyway|url-status=live}}</ref> ''Superman 64'' ranked number 11 in an ''[[Uproxx]]'' list of the top 100 Nintendo 64 games, based on 250,849 user ratings from various websites. Publication writer Derrick Rossignol expressed confusion over the ranking: "I attribute that to users ironically giving the game many positive ratings over the years. Thankfully, though, those shenanigans don't seem prevalent in the data, and Superman is the only notable head-scratcher that I noticed."<ref>{{cite web|last=Rossignol|first=Derrick|date=29 September 2021|url=https://uproxx.com/edge/100-best-nintendo-64-games-list-ranking-n64/|title=The Definitive 100 Best Nintendo 64 Games, According to Over 250,000 Players|work=[[Uproxx]]|accessdate=3 October 2021|archive-date=October 4, 2021|archive-url=https://web.archive.org/web/20211004033947/https://uproxx.com/edge/100-best-nintendo-64-games-list-ranking-n64/|url-status=live}}</ref>


==Notes==
==Notes==

Latest revision as of 19:16, 6 October 2024

Superman 64
North American box art
Developer(s)Titus Interactive
Publisher(s)Titus Interactive
Director(s)Rob Stevens (DVT)[3]
Producer(s)Eric Caen[3]
J.C. Methiaz (executive)[3]
Estelle Giron (assistant)[3]
Programmer(s)Benoit Blanchard[3]
Jacques Chevalier[3]
Laurent Duplessis[3]
Francois Maingaud[3]
J.M. Masson[3]
Composer(s)WAAM[3]
SeriesSuperman video games
Platform(s)Nintendo 64
Release
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Superman: The New Superman Adventures,[a] commonly referred to as Superman 64, is an action-adventure video game developed and published by Titus Interactive for the Nintendo 64, based on the television series Superman: The Animated Series. Released in North America on May 29, 1999, and in Europe on July 23, it is the first 3D Superman game.

In the game, Lex Luthor has trapped Jimmy Olsen, Lois Lane, and Professor Hamilton in a virtual reality version of Metropolis that he created with the help of Brainiac, leaving it up to Superman to save them and dismantle the virtual world. The game shifts between outdoor levels, where the player flies through rings while rescuing civilians, and indoor levels, where the player searches for access cards, activates computers, and battles villains such as Brainiac, Mala, Metallo, Darkseid, and Parasite.

The development of Superman began in 1997 and was largely hindered by constraints between Titus and the game's licensors, Warner Bros. and DC Comics, leaving little room to refine the gameplay. BlueSky Software attempted to redo the game for the PlayStation, but this version was ultimately canceled, as Titus's license with Warner Bros. had expired by the time it was completed. With three E3 presentations and positive press coverage prior to its release, Superman 64 achieved strong sales and favorable consumer reception; however, critical reviews were extremely negative, criticizing its unresponsive controls, technical flaws, repetitive gameplay, overuse of distance fog, and poor graphics. It is widely regarded as one of the worst video games ever made.

Gameplay

[edit]
Superman carrying a police car in the First Ride level

Superman is a three-dimensional action-adventure platform game in which the player takes on the role of the titular hero, saving the citizens of Metropolis, including Lois Lane, Jimmy Olsen, and Professor Emil Hamilton, from a virtual reality version of the city created by Lex Luthor.[5] This virtual Metropolis is filled with what the developers refer to as "Kryptonite fog," an apparent attempt by Lex Luthor to diminish Superman's abilities. However, this is actually distance fog, a technique used to mask the game's poor draw distance.[6]

In the main single-player mode, the player assumes the role of Superman, who is challenged by Luthor to complete various tasks and puzzles. Superman can walk, fly, punch enemies, and use his super-strength to lift and carry large objects.[7] Other superpowers, including Heat Vision, Freeze Breath, X-Ray Vision, Super Speed, and Reprogramming (where Superman reprograms an enemy to help fight off other enemies), are accessible only through the collection of power-ups found in certain levels and have limited reserves.[8] If Superman is attacked by enemies, hazards, or comes too close to Kryptonite, his health will decrease. The game ends (indicated with "LEX WINS") if Superman loses all his health, requiring the player to restart the current mission. The player also faces game over if a civilian character is attacked or if the time limits imposed on various missions expire before completion.

Superman consists of fourteen levels, alternating between outdoor and indoor environments.[9] The indoor levels involve combat, exploring environments to find access codes to locked areas, activating computers, solving puzzles to achieve objectives, and battling villains such as Mala, Metallo, Darkseid, and Brainiac, who is responsible for programming the computers that trap them in Luthor's virtual reality.[10][11][12] The outdoor stages consist of traveling to the next indoor mission while flying through rings and rescuing civilians from enemies and hazards.[11] Several missions must be completed within time limits.[9] Superman: The New Superman Aventures features three difficulty modes: Easy, Normal, and Superman. In Easy mode, the player does not need to fly through rings during the ride stages.[13] The penultimate ride stage and the penultimate regular stage are playable only in Normal and Superman modes, while the final ride stage and regular stage are accessible only in Superman mode.[14] Despite this, it is possible to complete the game without encountering a single ring if the player starts in Easy mode, as there is an option to switch from Easy to Normal mode that skips the penultimate ride stage, and an option to switch from Normal mode to Superman mode that skips the final ride stage. The time available to complete missions also decreases as the difficulty increases.[15]

The game features two multiplayer modes—a racing mode and a battle mode—allowing play with up to four people. In battle mode, players must defeat their opponents by throwing various weapons and items at them. In racing mode, players control a spaceship while rings are shot from the backside of one opponent.[16]

Development

[edit]

Eric Caen, one of the founders of the French developer Titus Interactive, secured the rights from WB Licensing to produce a Superman game during the development of The Animated Series. After learning about the upcoming show in the Los Angeles offices of Titus, Caen pursued the license since no other company had shown interest. He recalled in a 2015 interview that Warner Bros. "asked me three times if I was sure of what I was doing."[17] In early 1997, Titus signed a licensing deal with Warner Bros. to develop games based on Superman: The Animated Series for the Nintendo 64, PlayStation, and Game Boy.[18] The development team for each port consisted of two programmers and six to nine artists.[17] The Game Boy game was completed and released by the end of that year.

The Nintendo 64 game's development lasted two years.[17] Caen's initial plan envisioned a style of gameplay that only Tomb Raider (1996) had attempted before, featuring a 3D open world action-adventure video game that incorporated real-time strategy elements,[17] allowing players to genuinely behave as a superhero.[19] As he explained, "it would stretch the Nintendo 64 to its limits, feature Superman's ability to fly and fight, and include all of his superpowers."[17] However, this concept proved too ambitious for the Nintendo 64's limitations. Consequently, less than ten percent of the original design made it into the final product.[20]

Only a few days after the deal was finalized, the Warner Bros. licensing team underwent a change. According to Caen's testimony, the new group immediately disliked Titus and the project, attempting to halt its development. Their first demand was to transform Superman into a Sim City-style game, where Superman would act as the mayor of Metropolis rather than being featured in an action game. Warner Bros. became increasingly coercive after Titus rejected this idea, disregarding any decisions made by the French developer. Often, their rationale for rejection was that Superman would never engage in the activities Titus proposed. Elements that survived, such as Superman swimming underwater, were retained only after Titus staff members presented documentation from the original Superman comics.[17]

Several changes were mandated to ensure the fictional DC Comics hero was portrayed positively. In addition to limiting Superman's powers and removing destructible architecture, the game was set in a virtual world to prevent the titular hero from harming "real" people. Although the ring stages were initially intended as tutorial sections, they became a regular part of gameplay due to other changes.[17][20] These conflicts led to a prolonged production process, where "it took [Titus] months to get every single character approved," resulting in an inability to address bugs and issues related to collision detection and controls, which would later be criticized in the final product.[17] Near the end of development, technical support was provided to Titus by Nintendo of America.[21]

Pre-release publicity

[edit]

Superman was showcased at three E3 events in 1997, 1998, and 1999.[22][23] Some publications unofficially referred to the game as Superman 64 since the 1997 E3 event, as evidenced by its coverage in Game Informer.[24] The 1997 presentation did not disclose that the game took place in a virtual world but did reveal its premise: Superman attempting to save Lois and Metropolis from Lex Luthor's dangerous creation, the Lexoskel-5000.[25] Additionally, it showcased models of empty rooms, a concept model of Lex Luthor,[26] and highlighted Superman's X-ray vision power, which utilized the console's graphical capabilities effectively.[27] An IGN journalist covering the event found little promise in the game, stating, "For a true fan, the game probably looked great because it was at least something to show, but to the casual observer or the jaded critic, the game just looked poor."[26] However, Animation World Network was more optimistic, asserting that the game appeared to feature "stunning 3D environments, various fight levels, and rescue operations."[28] At the time of the 1997 E3 showing, the release date was scheduled for late 1997,[27] but it was ultimately delayed.

Titus announced that Superman was approximately 85–95% complete in March 1998.[29] However, the game faced further delays following the 1998 E3 showing due to gameplay criticisms. On August 24, Titus released 3D character models and map sheets of the levels.[30] The magazine GamePro, describing the game as an "E3 showstopper," praised its "good-looking graphics".[31]

In June 1998, GameFan published the first screenshots of completed parts of Superman, showcasing views of interiors, Metropolis, and the 3D model of Superman. The magazine expressed enthusiasm for the game, with journalist ECM noting that other staff members were "drooling over these first-look shots." He suggested that the game "could be one of the hotter N64 titles of the year," even with heavyweights like Zelda and Banjo on the horizon. He highlighted the game's "astounding" visuals—aside from the fog in the Metropolis shots—and stated it was "set to raise the bar on the N64 again" with its "clean textures and smooth animation." ECM also shared gameplay details, mentioning "an assortment of missions numbering in the twenties" and Superman's powers like X-ray and Heat Vision, as well as the inclusion of villains like Brainiac and Bizarro.[32]

In July 1998, Gamers' Republic reported that Superman would consist of 15 stages where the playable character would "beating up bad guys and solving puzzles while trying to find the kryptonite diffusers in each level." The publication also revealed a four-player battle mode, which it positively compared to Star Fox; it praised the level design and the incorporation of Superman's powers.[33]

In its August 1998 issue, Nintendo Magazine preview coverage indicated that Titus had not yet implemented the non-tutorial ring stages or the virtual world setting within the game's plot. The premise was described as Lex Luthor trapping all of Metropolis citizens in a "deadly Kryptonite fog." Despite this, the magazine expressed optimism for the final product, noting it was "packed with great ideas" and that the four-player mode looked promising.[34]

In the December issue, which had changed its name to Nintendo Official Magazine, a follow-up preview highlighted more of Superman's abilities in the game. These included breaking through bricks, lifting cars and humans, punching, and utilizing heat vision and ice breath. The magazine also announced a North American release date of January 1999, with a spring date set for Europe.[35]

A press release in October 1998 revealed that the release date for Superman 64 was scheduled for November 16, 1998. The announcement also detailed a "huge promotional campaign" that would include in-store promotions, displays, advertising across television, online, and print media. Promotional items planned for the campaign included standees, t-shirts, game footage, videotapes, and oversized boxes.[36]

Superman was one of only five Nintendo 64 games showcased at the 1999 Tokyo Game Show.[37]

After the critical failure of the Nintendo 64 version, Titus entrusted BlueSky Software with the task of completely redesigning Superman for the PlayStation. The game received approval from Sony; however, the license from Warner Bros. had expired, and Titus was unable to secure a new one,[38] resulting in the game's cancellation in 2000.[39][40] According to Caen, after Warner Bros. "forced us to kill the PlayStation version," the company planned to pay Titus a litigation settlement as compensation for its abusive behavior towards the developer.[17] A build of the game, dated June 22, 2000, was eventually uploaded to MediaFire on November 28, 2020, by Richard Evan Mandel, who announced and linked to the build's release via a journal post on his DeviantArt page.[41] Before the deletion of the DeviantArt page, a user on the Internet Archive managed to download the build and made it available on the archive.[42]

Reception

[edit]

NPD Group data reported that Superman was a top-ten seller in North America during the weeks of June 1999.[58][59] In July of that same year, Titus announced that Superman had become the third best-selling game for the N64.[60] Over 500,000 units were sold.[61] Eric Caen projected in 1998 that sales would reach around a million.[62] Titus also reported that consumer feedback, obtained through a mail-in registration, was "overwhelming[ly] positive," with "more than 70% of Superman's target audience, aged 6 to 11 years, rating the game as an 'A' title".[60] This data contradicted Superman 64's contemporary critical reputation, which claimed it was one of the worst games of all time.[b] Matt Casamassina of IGN suggested that it was "executed so poorly that it actually serves to butcher the reputation of the prominent action hero." Casamassina speculated that the developer had not "put forth any priorities for this title other than to finish it," commenting that the game had a "rushed, careless feel."[6] Critics from Electronic Gaming Monthly noted the wasted potential of a game based on the Superman animated series, citing a "great story, interesting characters, plenty of villains," and the opportunity to fight criminals in 3D landscapes.[11][48] The multiplayer modes received slightly better reviews than the single-player story mode, although issues with slowdown and difficulty controlling the space pod were noted.[13][46][49]

The controls were criticized for being confusing and difficult to use.[9][54][55] Commands for various actions were reported to be either unresponsive or inconsistent, particularly regarding flying, landing, and picking up objects.[c] Tim Weaver of N64 Magazine complained that "the only way to stop flying is to crash into a solid object, preferably a wall," and that "you always have to press forward to go forward, even if you're facing into the camera."[51] Conversely, Nintendo Magazine System, the official Nintendo magazine of Australia, countered these complaints about the flying controls, reasoning that they were simple if the player read the instruction manual.[65] Other technical problems were reported to be common, including bugs, unfavorable camera angles, poor enemy AI, broken frame rates, clipping of environments and objects, and inadequate collision detection.[d]

AllGame's Scott Alan Marriott derogatorily described the gameplay as consisting of "foggy, empty outdoor levels and indoor levels that seem out of place."[13] Some critics found the missions too easy, unengaging, and nonsensical; Hardcore Gaming 101's John Sczepaniak even went so far as to call them "obscenely stupid".[e] He and other critics also panned the fights with enemies, which were viewed as ridiculous, with Sczepaniak writing that "melee combat is slow, awkward, and imprecise, leading to much flailing of limbs."[9][63][66] The ring missions were described by Shaun Conlin of The Electric Playground as the perfect blend of "monotonous and difficult," due to their limited margins for error and time constraints.[44] Only a few reviewers suggested that Superman 64's gameplay might have been conceptually good, with Official Nintendo Magazine stating, "this game's got great ideas, but it's a super disappointment."[9][54] Jeuxvideo.com described the missions as action-packed and diverse, while Nintendo Power claimed that it was ambitious for a Superman game to attempt to be more than just "a brawler with some flight and superpowers thrown in."[49][53] Critics found certain concepts unsuitable for a game centered around the titular hero, particularly the mechanic of flying through rings.[11][13][45] Conlin noted that the limitations of lives and the need for power-ups were problematic for an invincible superhero with unlimited power.[44]

The graphics were condemned as "basic" and subpar for a Nintendo 64 game released in 1999.[f] The most frequent criticism centered on the excessive distance fog.[g] Mega Fun claimed that the fog was an excuse for the developers not to fully utilize the Nintendo 64 console, while Hugh Norton-Smith of Hyper remarked that the fog would force players to "pre-empt approaching buildings in order to avoid colliding with them".[48][50] The textures were criticized as nearly non-existent and described as "repetitive," "flat," and "featureless" for a virtual world setting.[48][63][46] Sczepaniak noted that the flat textures of Metropolis made it resemble a Mode 7 background in a Super NES game.[66] Jeuxvideo.com highlighted that the game's levels lacked adequate lighting, shadows, or a clear perspective, making it difficult for players to judge distances between characters and objects in the environment.[49] Jevon Jenkins of Game Industry pointed out that this issue made it challenging to gauge the distance between Superman and enemies, creating an artificial difficulty in combat, which was exacerbated by poor camera angles.[64] He was also dissatisfied with Metropolis' lack of close-up details "that play a big part in the life of a city."[64] Reviews also criticized the character animations, including those of Superman, with AllGame's Scott Alan Marriott specifically dismissing Superman's punching and flying animations.[13][63][52][67] Total N64 critic Lee described the intro cinematic as "like a scene from a C64 game in 1985," and remarked that "the sharp edges of the polygons gave Superman 'pixie' boots."[67]

The audio was also criticized. Reviewers, including Joe Fielder from GameSpot, noted the repetitiveness of the soundtrack, stating it "would be considered bad for the SNES".[52][47] He also remarked that "the sparse voice work even changes at one point, from Man of Steel actors to someone who sounds nothing like the lead of the show".[47] As Norton-Smith proclaimed, "the soundtrack is more than capable of causing spontaneous aneurysms at 50 paces, and the handful of canned smashing moves do a great job of driving home the horror".[48] Chris Johnston of Electronic Gaming Monthly found the graphics "semi-decent," albeit "oddly letterboxed," while Marriott appreciated them for being "colorful" and "simple".[13][11] Some reviewers praised the visuals for their closeness to the animated series, as well as the inclusion of its original voice actors. Weaver highlighted Lex Luthor's laugh, which "almost made up for Superman being so hideous".[13][9][51] The music received lukewarm appreciation, with Jeuxvideo.com noting its atmospheric quality but criticizing its lack of stylistic variation throughout the game.[51][13][49]

Statements regarding Superman 64 as one of the worst video games of all time have persisted in later years.[68] The game has appeared on all-time worst lists from various publications, including Electronic Gaming Monthly (2013), The Guardian (2015), SVG.com (2020), and topped the lists of GameSpy (2004) and GameTrailers (2006).[h] It has also appeared on worst-of-decade lists from Filter and Nintendo Power.[74] It continues to be recognized as the all-time worst of the Superman video games, which are generally not well-received.[75][76][77] As of 2017, Superman 64 holds the Guinness World Record for the lowest-rated superhero game, citing its Gamerankings aggregate score of 22.9%.[78] In a report from 2018, The Guardian noted, "Superman 64 has cultivated a fanbase of curious masochists eager to see how bad it really is. Twitch and YouTube host plenty of videos dedicated to the anti-glory of Superman 64, some of them created by people who were barely born when it was released."[79] Superman 64 ranked number 11 in an Uproxx list of the top 100 Nintendo 64 games, based on 250,849 user ratings from various websites. Publication writer Derrick Rossignol expressed confusion over the ranking: "I attribute that to users ironically giving the game many positive ratings over the years. Thankfully, though, those shenanigans don't seem prevalent in the data, and Superman is the only notable head-scratcher that I noticed."[80]

Notes

[edit]
  1. ^ A typo on the box art states "Aventures" instead of "Adventures",[4] although "aventures" is the French word for "adventures" in Titus Interactive's native language.
  2. ^ [11][52][47][46]
  3. ^ [6][46][47][63][64][51][49]
  4. ^ [13][11][46][48][6][51][52][49][63]
  5. ^ [11][63][65][66]
  6. ^ [49][47][13][54]
  7. ^ [11][6][51][63]
  8. ^ [69][70][71][72][73]

References

[edit]

Citations

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Bibliography

[edit]
  • Superman: The New Adventures instruction manual. Titus. 1999. pp. 1–13.
  • "Superman". Nintendo Power. Vol. 120. May 1999. pp. 26–30.
[edit]