Jump to content

Burnout Paradise

From Wikipedia, the free encyclopedia

Burnout Paradise
Developer(s)Criterion Games[a]
Publisher(s)Electronic Arts
Director(s)Alex Ward
Producer(s)Peter Lake
San Shepherd
Matt Webster
Hamish Young
Designer(s)Craig Sullivan
Programmer(s)Olly Read
Paul Ross
Artist(s)Steve Uphill
SeriesBurnout
EngineRenderWare
Platform(s)Original version
PlayStation 3
Xbox 360
Microsoft Windows
Remastered
PlayStation 4
Xbox One
Microsoft Windows
Nintendo Switch
ReleaseOriginal version
  • NA: 22 January 2008
  • EU: 25 January 2008[1]
  • AU: 7 February 2008
The Ultimate Box
  • NA: 5 February 2009 (PC)[2]
  • NA: 6 February 2009
  • EU: 6 February 2009[2]
  • AU: 12 March 2009
Remastered
  • WW: 16 March 2018 (PS4, XBO)[3]
  • WW: 21 August 2018 (PC)
  • WW: 19 June 2020 (Switch)
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout Paradise is a 2008 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on Microsoft Windows.

Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island".

The game was well received upon release, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series. Burnout Paradise is considered by some to be one of the greatest video games ever made.

A remastered version, titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on 16 March 2018 for PlayStation 4 and Xbox One, and on 21 August for Windows via EA's Origin platform. The online service for the original version of the game was permanently discontinued in August 2019.[4] The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.[5][6]

Gameplay

[edit]

Burnout Paradise is set in an open-world environment.[7] Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up".[9] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars.[10]

In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has bouncing the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination.[11] Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.[11][12]

Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[13] If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.

Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection.[14] Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[15]

Multiplayer

[edit]

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, Xbox 360 via Xbox Live Vision,[16] PlayStation 4 via PlayStation Camera, and Xbox One via Kinect. When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device.[17]

Development

[edit]

The concept of Burnout Paradise came from director Alex Ward's experience playing open world games, specifically Crackdown, Test Drive Unlimited and Mercenaries: Playground of Destruction. Ward found that with a title like Mercenaries the game's world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game. He wanted to take this idea into Burnout Paradise: "My philosophy was that if me and you both played it for three hours, we'd both do different things".[18] By focusing on discovery and exploration, the game ended up being a racing game without any defined tracks, a novel element at the time, which has since influenced several other racing game developers in their approaches.[18] Ward also wanted to develop the game as a social platform, leading to some of its design choices for multiplayer formats.[18]

Ward, in an interview in 2018, noted the difficulty he had in convincing Electronic Arts to follow his vision. The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA, and further, Ward found that EA was not amendable to the open world idea he presented.[18] Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound, which proved out when the game sold more than one million copies within the first three months of release.[18]

Updates

[edit]
Paradise was updated to add time-of-day as well as motorcycles.

Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. In 2008, the first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on 24 April.[19] It was made available to Xbox 360 users on 18 April and to PlayStation 3 users on the originally scheduled date of 24 April, but this prevented store exclusive cars from being obtainable.

The "Cagney" update was released on schedule on 10 July for PlayStation 3 and on 4 August for the Xbox 360. The update introduced three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the other tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Cagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[20]

An update in which involved motorbikes and night-day cycles appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[21] The update featured a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[22] The Bikes pack was released on 18 September on both the PlayStation 3 and Xbox 360.

On 25 September another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements, but when the update was released they said that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[23] Later on February 5, 2009, Criterion released the free 1.6 update, which included the addition of an in-game browser for the PC and PlayStation 3 versions, which gave users access to the Criterion Games Network. An in-game store was also added to all versions which allowed users to purchase content from within the game. Tweaks were also made to the vehicles (not including the freeburn exclusives) to steer the game more toward beginners and casual players. The stats of all of the cars were lowered, and the beginning cars were changed specifically to make them control better, and harder to crash. Events were also made easier to compensate for the vehicle changes.[24]

Windows version

[edit]

Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[25]

Marketing and release

[edit]

A demo was made available in December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[26][27] From January 4 through 14, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (online play for the demo has since been shut down completely). With it, a total of 13 new Freeburn challenges were made available for players to play.[28] In 2008, Paradise was made available for download on the PlayStation Store.[29] Upon installation and first execution, all updates are downloaded and installed, which allows the player to have the latest version of Burnout Paradise.

Burnout Paradise features in-game advertisements for a number of brands, including Burger King, JL Audio, Nvidia, Gillette, Vizio, CompUSA and EVGA. From 6 October 2008, in-game billboards featured ads for the then United States Democratic Presidential Candidate Barack Obama. Electronic Arts confirmed that the Obama campaign paid for the advertisements, marking the first time that a United States presidential candidate has bought in-game advertising.[30] The Obama campaign ran only on the Xbox 360 version of the game.[30]

The Xbox 360 version of Burnout Paradise was made available for backward compatibility with the Xbox One in November 2016.[31] On 16 December, it was made available to Xbox Live Gold members for free until 31 December.[32]

Criterion has disabled the optional online features for the original releases in August 2019.[33]

Burnout Paradise Remastered

[edit]

A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018; a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform.[34]

The remaster contains all the previously released downloadable content, except for the Time Savers Pack (a DLC pack that unlocks all vehicles in the game without the need to progress through single-player), and support for higher-resolution monitors (up to 4K resolutions) with 60 frames per second support.[3] A version for Nintendo Switch was released on 19 June 2020.[5][35] Unlike the original, the Remastered version does not have real life in-game advertisements and are instead replaced by fictional ones.

Downloadable content

[edit]

In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was the "Burnout Party Pack" and launched on 5 February 2009 in North America and the United Kingdom.[36] It focuses on hotseat multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion also announced the combo pack Burnout Paradise: The Ultimate Box that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[37]

The first premium content pack called "Legendary Cars" featured four cars inspired by famous vehicles from film and television:[38] the Jansen P12 88 Special (based on the DeLorean time machine from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films), the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger (based on the General Lee from the TV series The Dukes of Hazzard).[39] The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[40]

The second one is "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk, a toy motorcycle, while the others split the content into two parts, minus the Firehawk.[41]

On 12 March 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.[42]

In 2009, Criterion released "Cops & Robbers" on 30 April for PlayStation 3 and Xbox 360.[43] The content does not involve AI Police patrol cars but instead borrows from the Pursuit modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[44] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[45]

Originally announced as the "Eastwood pack coming in Fall 2008",[46] the expansion known as "Big Surf Island" was released on 11 June 2009.[47] Design for the island was guided by the principle of "if you can see it, you can drive it".[48][49] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed.[50] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.[51]

Reception

[edit]

Critical reception

[edit]

Upon release, Burnout Paradise was met with very positive reviews, according to review aggregator Metacritic.[54][53][55][52][56]

Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first".[69] New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on".[59] Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom".[70] IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed.[61] He further lauded the game as "controlled chaos".[61] The Guardian's Keith Stuart added that the game "feels incredibly good to drive".[71]

However, some reviewers were disappointed that there was no option to restart a race or event.[61] Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[72] Despite this, the option to restart an event was later added to the game via a free software update.[24] Eurogamer found DJ Atomika, the game's guide, to be "instantly dislikeable".[59]

The Remastered release was met with similarly positive reviews, albeit slightly less than the original release. Metacritic gave the PlayStation 4 version a score of 82 out of 100, and the Xbox One version a score of 79 out of 100.

Awards

[edit]

Paradise won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game.[64][66][67] Additionally, Paradise won GameSpot's award for Best Downloadable Content in 2008.[65] During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Burnout Paradise with "Racing Game of the Year".[73]

Use in academia

[edit]

The game has been the subject of several academic papers investigating a range of fields, often connected to the title's intensity and need for fast reaction time. These include studies on gamer cardiology,[74] phenomenological correspondence and control abstraction[75] and computer game pedagogy.[76]

Notes

[edit]
  1. ^ Remastered version developed by Stellar Entertainment. D3T assisted development on the PlayStation 4 and Xbox One versions.[3]

References

[edit]
  1. ^ Robert Purchese (6 December 2007). "Burnout gets Euro date News". Eurogamer.net. Archived from the original on 21 February 2013. Retrieved 1 June 2009.
  2. ^ a b Criterion Games (16 January 2009). "Criterion Dates PC, Ultimate and Party!". Archived from the original on 18 January 2009. Retrieved 16 January 2009.
  3. ^ a b c Frank, Allegra; Sarkar, Samit (20 February 2018). "Burnout Paradise Remastered hits consoles in March". Polygon. Vox Media. Archived from the original on 20 February 2018. Retrieved 20 February 2018.
  4. ^ Criterion Games [@CriterionGames] (17 April 2019). "Burnout Paradise fans, after over 11.5 years of service, the servers for the original 2008 game will be closing on August 1st 2019. That affects Xbox 360, PS3 and PC versions. Offline play will still be available of course, and Burnout Paradise Remastered servers are unaffected" (Tweet). Archived from the original on 18 April 2019. Retrieved 1 February 2021 – via Twitter.
  5. ^ a b Romano, Sal (30 April 2020). "Burnout Paradise Remastered for Switch launches June 19". Gematsu. Archived from the original on 18 January 2021. Retrieved 1 February 2021.
  6. ^ "Burnout™ Paradise Remastered". My Nintendo Store (in Japanese). Archived from the original on 1 November 2020. Retrieved 1 February 2021.
  7. ^ Webster, Andrew (15 March 2018). "Burnout Paradise was ahead of its time, and the new remaster feels timeless". The Verge. Archived from the original on 7 April 2019. Retrieved 7 April 2019.
  8. ^ Criterion Games (19 August 2007). "Official Crash FM Podcast (Episode 2)". Archived from the original on 7 January 2010. Retrieved 11 November 2009.
  9. ^ Berghammer, Billy (29 August 2006). "Burnout 5 Crashin' Up Xbox 360 And PS3 In 2007". Game Informer. Archived from the original on 15 July 2009. Retrieved 11 November 2009.
  10. ^ Polanco, Tony (3 December 2018). "Burnout Paradise: Remastered Makes Us Yearn for a True Burnout Sequel". Geek.com. Archived from the original on 7 April 2019. Retrieved 7 April 2019.
  11. ^ a b Dunham, Jeremy (8 July 2007). "Burnout 5 is Paradise". IGN. Archived from the original on 29 June 2009. Retrieved 11 November 2009.
  12. ^ Criterion Games (2 September 2007). "Official Crash FM Podcast (Episode 4)". Archived from the original on 7 January 2010. Retrieved 11 November 2009.
  13. ^ "Craig Sullivan Video Interview". IGN. 11 July 2007. Archived from the original on 26 January 2010. Retrieved 15 December 2009.
  14. ^ Criterion Games (26 August 2007). "Official Crash FM Podcast (Episode 3)". Archived from the original on 7 January 2010. Retrieved 11 November 2009.
  15. ^ Bramwell, Tom (3 September 2007). "Eurogamer's First Impressions". Eurogamer. Archived from the original on 13 October 2007. Retrieved 11 November 2009.
  16. ^ "EA Revs Up Burnout Paradise With Innovation and Style" (PDF). Electronic Arts. 21 September 2007. p. 2. Archived from the original (PDF) on 29 February 2008. Retrieved 23 September 2007.
  17. ^ Gerstmann, Jeff (12 July 2007). "E3 '07 - Hands On". IGN. Archived from the original on 26 February 2009. Retrieved 11 November 2009.
  18. ^ a b c d e Horti, Samuel (6 March 2018). "Devs reflect on the impact and legacy of Burnout Paradise". Gamasutra. Archived from the original on 6 March 2018. Retrieved 6 March 2018.
  19. ^ Update Bogart information on Kotaku. Burnout Paradise Gets Massive, Trenchcoat-Wearing Update Archived 12 April 2008 at the Wayback Machine
  20. ^ "Here's what you get with the FREE Cagney Software Update". Criteriongames.com. Archived from the original on 29 August 2009. Retrieved 1 June 2009.
  21. ^ "Article — Criterion Games announces motorbikes in Burnout Paradise!". Criterion Games. 23 April 2008. Archived from the original on 10 January 2009. Retrieved 1 June 2009.
  22. ^ "PlayStation.Blog — Paradise City Choppers, Burnout's Bikes". 5 August 2008. Archived from the original on 23 May 2011. Retrieved 6 August 2008.
  23. ^ "Burnout Paradise Trophy Pack is Live Today". Criterion Games. 15 September 2008. Archived from the original on 11 July 2012. Retrieved 28 September 2008.
  24. ^ a b "Everything you need to know about our FREE 6th Feb update". Criterion Games. 23 January 2009. Archived from the original on 20 January 2013. Retrieved 30 January 2009.
  25. ^ "Burnout Paradise: The Ultimate Box on PC". Criterion Games. 9 May 2008. Archived from the original on 16 January 2009. Retrieved 23 January 2009.
  26. ^ "Burnout Paradise Demo Hands-On". Gamespot. 15 December 2007. Archived from the original on 26 February 2009. Retrieved 14 January 2008.
  27. ^ Brendan Sinclair (26 October 2007). "Burnout Paradise slams into stores January 22". GameSpot. Archived from the original on 26 February 2009. Retrieved 26 October 2007.
  28. ^ Criterion Games (4 January 2008). "Burnout Paradise Demo Supports 8 Players". Criterion Games. Archived from the original on 6 January 2008.
  29. ^ Criterion Games (31 October 2008). "Burnout Paradise The Ultimate Box PC game dated". Archived from the original on 9 January 2009. Retrieved 1 November 2008.
  30. ^ a b Brendan Sinclair (14 October 2008). "Obama campaigns in Paradise City". GameSpot. Archived from the original on 10 January 2009. Retrieved 14 October 2008.
  31. ^ Hillier, Brenna (22 November 2016). "Burnout Paradise, Rayman Legends and Pure added to Xbox One Backwards Compatible titles". VG247. Archived from the original on 21 December 2016. Retrieved 18 December 2016.
  32. ^ Makuch, Eddie (16 December 2016). "More Free Xbox One and Xbox 360 Games Now Available". GameSpot. Archived from the original on 22 December 2016. Retrieved 16 December 2016.
  33. ^ Stevens, Colin (17 April 2019). "Original Burnout Paradise's Servers Shutting Down After Almost 12 Years". IGN. Archived from the original on 18 April 2019. Retrieved 17 April 2019.
  34. ^ Kim, Matt (16 August 2018). "Burnout Paradise Remastered PC is Available Now for EA Origin Access Members, Next Week for Everyone Else". USgamer. Archived from the original on 17 August 2018. Retrieved 16 August 2018.
  35. ^ Carpenter, Nicole (26 March 2020). "BioShock, Borderlands games coming to Nintendo Switch in May". Polygon. Archived from the original on 21 November 2020. Retrieved 26 March 2020.
  36. ^ "Burnout Paradise Party". Criterion Games. 31 October 2008. Archived from the original on 16 December 2008. Retrieved 31 October 2008.
  37. ^ "Burnout Paradise The Ultimate Box". Criterion Games. 31 October 2008. Archived from the original on 11 July 2012. Retrieved 31 October 2008.
  38. ^ "Legendary Cars Incoming". TheSixthAxis. 16 February 2008. Archived from the original on 17 February 2009. Retrieved 16 February 2009.
  39. ^ Mike Fahey (9 January 2009). "New Burnout Legendary Cars Channel KITT, Ecto-1, And The General Lee". Kotaku. Archived from the original on 14 February 2009. Retrieved 16 February 2009.
  40. ^ Criterion. "Legendary Cars Collection". Criterion. Archived from the original on 17 February 2009.
  41. ^ "Here come the Toys". Criterion Games. 5 March 2009. Archived from the original on 8 July 2011. Retrieved 5 March 2009.
  42. ^ "Burn Baby Burn". Criterion Games. 21 November 2008. Archived from the original on 18 December 2008. Retrieved 21 November 2008.
  43. ^ "Burnout Paradise Cops & Robbers Pack coming April 30th". D+PAD. 6 February 2009. Archived from the original on 25 September 2009. Retrieved 17 April 2009.
  44. ^ "Breaking News — Cops And Robbers Release Date". Criterion Games. 17 April 2009. Archived from the original on 22 April 2009. Retrieved 17 April 2009.
  45. ^ "Burnout Paradise New Pack Announcement". Criterion Games. 6 February 2009. Archived from the original on 8 February 2009. Retrieved 7 February 2009.
  46. ^ "Criterion Games — Article — Another View on the Island". Archived from the original on 6 June 2008.
  47. ^ "Criterion Games — Article — Island release date revealed in new trailer". Archived from the original on 23 March 2009.
  48. ^ "Criterion Games — Article — Welcome to Big Surf Island!". Archived from the original on 2 December 2008.
  49. ^ "Criterion Games — Crash TV Episode 15 - The Island Update". Archived from the original on 4 December 2008.
  50. ^ "Criterion Games". Criterion Games. 30 April 2009. Archived from the original on 29 June 2009. Retrieved 1 June 2009.
  51. ^ "Criterion Games — Article — Vacation Planning Guide: Big Surf Island". Archived from the original on 23 March 2009.
  52. ^ a b "Burnout Paradise for Xbox 360 Reviews". Metacritic. Archived from the original on 19 August 2010. Retrieved 5 September 2008.
  53. ^ a b "Burnout Paradise for PlayStation 3 Reviews". Metacritic. Archived from the original on 18 August 2010. Retrieved 5 September 2008.
  54. ^ a b "Burnout Paradise: The Ultimate Box for PC Reviews". Metacritic. Archived from the original on 25 August 2013. Retrieved 14 November 2013.
  55. ^ a b "Burnout Paradise Remastered for PlayStation 4 Reviews". Metacritic. Archived from the original on 16 March 2018. Retrieved 16 March 2018.
  56. ^ a b "Burnout Paradise Remastered for Xbox One reviews". Metacritic. Archived from the original on 7 March 2018. Retrieved 16 March 2018.
  57. ^ "Burnout Paradise Remastered for Nintendo Switch reviews". Metacritic. Archived from the original on 20 June 2020. Retrieved 21 June 2020.
  58. ^ Bettenhausen, Shane (17 January 2008). "Burnout: Paradise Review". 1UP.com. News Corporation. Archived from the original on 20 October 2012. Retrieved 17 August 2011.
  59. ^ a b c Reed, Kirstan (23 January 2008). "Burnout Paradise Review". Eurogamer. Archived from the original on 19 June 2012. Retrieved 19 January 2010.
  60. ^ "Burnout Paradise: Review". GameTrailers. 22 January 2008. Archived from the original on 20 December 2011. Retrieved 19 January 2010.
  61. ^ a b c d Roper, Chris (17 January 2008). "Burnout Paradise Review". IGN. Archived from the original on 30 August 2020. Retrieved 18 June 2020.
  62. ^ Amrich, Dan (22 January 2008). "Burnout Paradise review". OXM Online. Archived from the original on 15 April 2012. Retrieved 19 January 2010.
  63. ^ Play magazine review, issue 162, Imagine Publishing
  64. ^ a b "And the winner is..." Spike TV / Criterion Games. 10 December 2008. Archived from the original on 21 March 2009. Retrieved 19 January 2010.
  65. ^ a b "Best of 2008 - Best Downloadable Content". GameSpot. Archived from the original on 17 January 2010. Retrieved 19 January 2010.
  66. ^ a b "Best of 2008 - Best Driving Game". GameSpot. Archived from the original on 23 January 2013. Retrieved 19 January 2010.
  67. ^ a b "GT GotY Awards 2008 - Best Racing Game". GameTrailers. 23 December 2008. Archived from the original on 2 February 2010. Retrieved 19 January 2010.
  68. ^ "2009 Awards Category Details Racing Game of the Year". Academy of Interactive Arts & Sciences. Retrieved 18 November 2023.
  69. ^ Gerstmann, Jeff (7 July 2008). "Burnout Paradise Review". Giant Bomb. Archived from the original on 16 January 2010. Retrieved 19 January 2010.
  70. ^ Wilks, Daniel (March 2008). "Burnout Paradise". Hyper (173). Next Media: 66, 67. ISSN 1320-7458.
  71. ^ Stuart, Keith (23 March 2018). "Burnout Paradise Remastered review – pedal-to-the-metal arcade thrills". The Guardian. Archived from the original on 7 April 2019. Retrieved 7 April 2019.
  72. ^ "Merry Christmas And Some Demo Questions Answered..." Criterion Games. Archived from the original on 14 September 2008. Retrieved 31 August 2008.
  73. ^ "2009 Awards Category Details Racing Game of the Year". Academy of Interactive Arts & Sciences. Retrieved 18 November 2023.
  74. ^ Sobani, Zain (2011). "Electronic Gaming versus Physical Activity: Effect on Heart" (PDF). Journal of Pioneering Medical Sciences. 1 (1): 3–6. Archived (PDF) from the original on 5 September 2021. Retrieved 12 September 2020.
  75. ^ Garvin, Joseph (2015). "One Simulated Hand, Two Real Hands: Antisimulation and Phenomenological Correspondence in Videogame Control Schemes". Press Start. 2 (1): 33–42.
  76. ^ McKee, Connor (2020). "Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education". The Computer Games Journal. 9: 75–90. doi:10.1007/s40869-020-00096-3. S2CID 210716123.
[edit]